Tiny Dungeons ⏱

is it not a mobile game?

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Awesome game. I play it so much, and love every part of it.

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Sorry no. I should probably fix it. I originally thought there was going to be enemies, so zxc like hollow knight. I looked into the code, fixed it easily. I will put it out in the next release along with some other stuff.

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I do need a few more community levels before I do another version… It is fine if there isn’t interest.

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I’m glad that somebody loves it :smiling_face_with_three_hearts:! Nice time as well. I should see what the fastest I can beat it is.

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:rofl: :rofl:
I love this game, except I am not very good… :sweat_smile:

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Sorry, didn’t see this. What bit are you stuck on? I would love to help if you could provide some screenshots. Come to think of it, I would make a walkthrough there was interest

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i made a version with easyer controlls and some comunity levels
tiny dungeons with easyer controlls
space to jump,enter to dash

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technically, z and c are easier since the buttons are closer together, and you can dedicate a whole hand to moving and one hand to jumping and dashing.

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Mobile controls

First of all, @CodePerson is right. Space and enter just can’t really work. Also, I did make it work with an and b, as I said here Tiny Dungeons ⏱ - #23 by BotWarrior. (It might not have been clear since I was replying to a comment.) I like that you attempted to make some community levels, but they don’t really fit in the game. Since the screen size is really small, you can’t really see any of the other platforms. Also, I should have said this before. None of the community levels can have custom tiles in them. The chains do look good, but only really work when the screen size is bigger. (Or when they have been in the whole game.). Sorry but, at this point I can’t include any of your levels. If you really want to make some, you might want to look at some of the other levels in the game.
I am making some other changes to how community levels are played, as well as making a whole community level with @Fixitude. (It will be hard CodePerson :grin:)
I should be prepared to post the new version this afternoon, so it should actually come out at the same time that I am making this post. Again @justaramdonperson1, I am sorry that I couldn’t include your levels.

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you can do a and b, just put your hand on z and x. Not sure why you completely ignored x in the first place, plus it would make this game mobile compatible

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The next update will have the option of using mobile controls as well.

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Slight change of plans… I have had a bit of a setback with my personal time, and didn’t get to finish the update. I still do want to put it out in the next few days though.

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I finally got the update ready!

V1.4!

Link:


Changes

  • Mobile support, allowing A and B to be used in place of z and c.
  • @CodePerson’s level under community levels
  • @Fixitude’s level also under community levels
  • Made a level ending screen for any community level finished, saying Level Complete instead of You win just for clarity
  • Slight change to coyote jump, making the window of time 10ms shorter, as it was 70ms

Notes:

I have sort of run out of ideas for hazards and game mechanics, and making new levels takes a long time. I also don’t want to make the game impossible to complete by adding more and more harder levels to game. If I am to make more levels, I need a solution of where to put them. Maybe a second start game you unlock once you beat the first game? Maybe introducing any new mechanics?
If you have any ideas about mechanics or what to do with the levels, please tell me. I need some more feedback on the game (and another community level). On a different note, please report any bugs in this game! I already know of a few that I am going to try to fix in a later update.
Thanks for taking the time to read this and enjoy the game!

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Thanks for mobile support! The games really cool, and I like how tiny the art is.

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I bet it’s impossible to beat my level without dying less than 3 times.

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crumbling platforms

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Those platforms…

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Hmmm… I don’t know how that would work, as you die a lot at the game. What would happen if you made it impossible to complete the level?

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