Teeny Tiny Cat! My newest platformer!

Teeny Tiny Cat is a game about a very small cat. Collect coins and keys to make it back home after falling down a very deep hole! Your fastest times are saved in-game! Can you beat the Author time?!? I worked really hard on the art for this one and, in theory, you should be able to edit/create new levels if you want. (Instructions soon!) Enjoy!

Controls:
A and D/<- and → to move
W/up arrow to jump and swim up
A to interact

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I think I will add Bats and/or Rats for enemies soon. Please give your thoughts and opinions on the game in general, I want to make it better because it is pretty fun already and if something is buggy, annoying, or just bad I want to fix it! Also, thoughts on levels I should add and my level design skills would also be appreciated! Just give your opinion cause I want to know what you think, thanks! (PS I think the music is good so check that out too!)

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Author Time:
Best Time: 98.7
Best Time All Coins: 145
Good Luck!!! I definitely made mistakes so you might find this easy. We’ll see.

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The water feels like Mud when you land in it

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image
Fair
This was a very fun game i was wondering how a platformer that you can only jump 1 tile would play and you did it great!

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Both songs in my game just popped into my head so if they are from something please tell me so I know what songs they are!

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Yep! I wanted it to really slow you down because I didn’t want to have a life system or dying in my game cause that is annoying.

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I absolutely love this game. I love the art and the animations on the cat. It feels so peaceful to traverse the terrain of the world and collect coins. The only problem I have is that it is hard to jump. When I wanted to jump I ended up moving to the right or left instead. But overall really neat game!

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Very fun game! I liked how you could see the keys before you get to them. It’s like a subtle clue that you have to find a different path to proceed and it doesn’t leave the player confused about where to go.

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I am working on a setting that changes jump to A and the A stuff to B so that part shouldn’t be a problem shortly.

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amazing game!!!

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All right! It has been done! Now you can change if A or Up Arrow makes you jump/swim! I kept getting an error when I tried to update the link so I had to make a copy: https://arcade.makecode.com/S15441-43921-03779-97599
enjoy!!!

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i am very late to the game on this, but this game rules!

love the art, the way you have interconnected screens (ala celeste) and, most of all, the music!

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Omg thanks! Music is so hard to get right especially because it has to be a loop. I was literally just here to check the Help section for new problems when you commented. What a coincidence! :duck:

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You did a great job! I think your game might have provoked the biggest emotional response I’ve had to any arcade game I’ve played. It has such a profound sense of melancholy…

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WOW this is AMAZING!
it has the quality and tininess of a pico 8 game!

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I love this game! The music, art, and gameplay are amazing!

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Hey everyone! I recently re-discovered this super cute project and it seems I was working on an update at some point! Well, looking at it, there wasn’t much left to do. Just a third level that needed completing as well as a few bugs with how levels were tiled that resulted in some weird looking cliff edges and such. So I finished it! Teeny Tiny Cat V2.5 is here!!
I will definitely be doing small bug fixes and such here and there. For testing reasons, all levels are unlocked on a fresh copy, but for convenience I won’t be changing that. There are some small fixes I’ll be making here and there, but no level redesign or physics changes unless someone finds a really big bug. Speaking of bugs, if you find anything that needs fixing, just let me know! This was one of the first games I put real effort into, using everything I had learned from past projects, and I will continue fixing it as long as I am finding bugs.
Enjoy the new levels! :grin:

Tiny Cat on hardware?!?

This game is definitely much too big to fit on hardware due to the level scheme. However, I own an Adafruit PyGamer that I wanted this game on, so, a long time ago, I made a Smaller version that could fit on the console! Depending on what hardware you’ve got, you might be able to play this single-level version on physical hardware! My personal (recent) Any% best on hardware is 91.5, but my console has my Any% best saved as 90.7, which I must have achieved a long time ago. Good luck!

Did I really say I was gonna explain how to make your own levels???

Ok, I know I said I was going to do this, but I’m only going to explain if someone actually wants to make their own. It’s really inconvenient to do, as you have to make each screen in a different tilemap (Idk why I did it like that, I could have just added some fancy camera code and made this so much easier on myself. As usual, current me is annoyed at past me). Anyways, if I get, let’s say, more than just one person interested in making levels, I’ll post an explanation. If you want to do it but there isn’t enough support for an explanation, you should look at other levels to see how they’re done! The sky colored tile is the “Start” tile. For normal sky, just don’t place anything there. The sky is just the background color. :slightly_smiling_face:

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This is awesome!!!

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Alright, so I’ve decided to make a sort of change log because it seemed kinda fun! You may notice that I already changed the version from “V2.5” to “V2.6” because… I can I guess. Anyways, change log:

Change log #1

“Shadow” refers to the greyish blocks that make it look like you’re underground.

  • Major changes to sky and shadows in level design. Basically just rounded out some of the shadows and made them look… better I guess.

  • In the process of changing shadows, it turns out that I never coded a non-shadow version of the key, so all keys have to be in shadow. Something to code later if I ever feel like it.

  • I wanted to have better shadows but also keep key placements the same, so I added an overhang over the one key that was not in shadow so it made more sense. This may slightly change the level, but not really unless someone always jumps there and they will now hit a ceiling where there wasn’t one before.

  • realized shortly after posting the updated link that one of the coins was physically impossible to reach in level 2. Fixed that.

  • slightly changed tile code so now blocks at the top of the level aren’t turned to grass but stay dirt instead.

  • fixed a bug where you could see the “start” block if you left the first level frame and then went back again. Fixed by making the “Start” block sky colored because I’m lazy.

  • added code to display a message if you ever end a level with more coins than should be possible. This will be nice if people are making their own levels.

  • no sound when you pick up a key?? Fixed? Idk if I like it though, we’ll see I guess.