An update to tiny dungeons has been long overdue! I really wanted to update it, as this is one of my favourite games I have made. Finally I managed to finish another level that had been brewing for ages. Level 5 is the most challenging yet.
I also managed to make quite a few annoying bug fixes, such as the game respawn system placing you in an obstacle. I also reduced invincibility time after respawn, which used to allow people to get out of obstacles. Please respond with any feedback on the game below. I plan to work on this game a bit more, but struggle sometimes with motivation.
Community levels?
The community levels section of the title screen is incomplete. I have however made full preparations for anyone to make a level there! As you can see in this screenshot, the code has a fully working community levels selection.
If you are interested, see below information for the full rules on creating one.
Info on creating levels
Here is just some basic info on level creating. Every side has to have an edge, so you get a pure wall. I have blocks for just about every wall configuration possible. If it makes the process easier, do the wall sides at the end when you finalise a level. Spikes always have to be attached to a wall, conveyors have to form a continuous platform, platforms are the same. If you are stuck on how to do anything, look at the other examples in the normal levels. Please try to make the levels possible, although I do hope any levels that get created are hard .
The vines have to end in the fiery looking ones, and the levels have to end in a portal. No custom tiles or anything else. You can increase or decrease the tile map size as you want, although beware the lag from lots of spikes or saws. I forgot to include the starting tile in the picture, it is the solid blue one. Again, I don’t expect any submissions. It would be cool though.
Cool. I like the art style but is there anyway to scale down the text? I know that if the sprites for it were smaller it would basically be illegible, but I’m talking using the sprite scaling extension to make bigger text smaller?? I dunno… But over all nice game! Very challenging.
I am struggling with that, either I use a 3 by 3 barely legible font, or I use the inbuilt one. I made this game with the challenge of half screen size, so text is hard to display. Sprite scaling wouldn’t work as well, as it doesn’t care about making it legible, only using maths to do it.
Ah dang it…Well, keep working on the project, something new might come up and help with the text thing. That’s what usually happens when I make games. It’s a good game though! Keep working at it.
Idea that maybe might work - Is it possible to temporarily change the aspect ratio when full screen text pops up making it easier to read? I dunno if that would work I’ve never really done stuff like this before, just thinking out loud here.
Great level! I might have to edit some things (just some platforms and conveyor belts and corners that don’t look great, nothing that changes the actual level.) I might also have to get rid of the Lore tile, although I should add a secret thing there… Maybe a level completion thing, where if you complete a level in the community level it has a bronze symbol, if you complete it with secret you get silver, if you complete it with no deaths and secret you get gold. Tell me what you think
Not really a ‘leaderboard’, but just some recognition that you finished the level. Also maybe a set time as well? So if you complete the level in the set time, you get 1 point. 1 for secret, 1 for no death. That could work…