Like a baritone clef? Or a contrabass clef? What about adding more conventional sounds?
Iâd like that. Sometime awhile ago Richard said he was revamping the music editor or somthing. So this might happen!
Way more Colors (Hear me out)
I know that makecode is a software for retro games and that reason is why I strongly against more colors, but recently I found something out, so the Atari 2600 (Released 1977) supported a total of 128 Colors but then the Atari Lynx (released 1989) supported 4096 COLORS
The Game Gear had 4096 colours too. The Mega Drive had 512. VGA colour mode was made for IBM PCs in 1987, which had 256 colours. Commodore Amigas had 12 billion colours by 1992. But the systems drawn from were most likely the Apple 2, which had 8 colours at high resolution, the EGA/CGA cards for IBM PCs which had 16 colours at most, and the C64 which had 16 colours as well.
I donât understand why weâre still asking for more colors. It literally canât and wonât happen, take advantage of your limitations!
I donât know if this counts, but I really want there to be an unread (overall) section in the forums. because it only shows the topics that came after I made my account.
Itâd be cool if makecode would add more things for the music engine, like maybe like a guitar sound (like the cat and dog and stuff are sounds) as well as maybe piano and xylophone
yea the current color amount is perfectly fine. if you want more colors go to a different engine like scratch.
OK, I have an update idea: the ability or option to download MakeCode games as .exe and .zip files.
How it would work:
When you click Save, it would give you the option to save it as a .zip/.exe file or a .png file. PNG files would remain the same, while .exe and .zip files wouldnât go back into the editor. Zip files would (or could) contain the data, images, the PNG that usually comes from downloading MakeCode games so you could put it into the MakeCode engine (useful for allowing people to mod your game easily if you post it onto big game websites) and the application. They would require you to extract them to use and would become a folder after extracting. Meanwhile, the .exe file would have everything inside the .exe file and would just load the game.
Why this is smart and useful:
The .PNG files that MakeCode uses wouldnât work offline and wouldnât work if people didnât know how to make them work or didnât know theyâd need to port them onto MakeCode. It would also make posting onto other websites weird and seem like a scam. This would stop that and allow people to make games that donât need the website to run. I thought of this because of the hassle that MakeCode users need to go through just to run MakeCode as an app. Please take my suggestion seriously and provide feedback I want to know what others think! -Reyce/Reflectfr
already possible
if you read i meant without installing extra crap like python and stuff and a whole extended process.if youre talking about the forum post.
Sound waves should be able to be edited as one of the node-based curves. So you could go up, then down, and use those weird whiskers to make it more gradual. I propose this for both the pitch wave AND the volume wave.
Also, why arent they the same volume as the music/sound effect blocks? they are always so quietâŚ