I was making a projectile for a power up that could be thrown in multiple different directions, but the up button already has a function that gets in the way. It is to save the game. Should I remap what the button is to save? Or is there another way? Because I tried to make a variable for when a projectile is thrown, and now my game crashes when a projectile is thrown. (and the debug menu isn’t higlighting the mistake)
Here’s the game (starts you with the power up because I was testing it)
As soon as you press the B button with the power up, the game crashes