Hi, I was wondering if there was a way to run code when a sprite is moving, and stop running when a sprite is moving. any ideas?
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You just explained quantum mechanics
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Oh wait. I meant stop when a sprite is not moving, and run when it IS moving. My bad. Anyway, I figured it out.
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Can you tell me how? I also need it for a game. TY.
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Sure! I used the Sprite Utils extension, and used the Sprite speed block. Basically, if the sprite’s speed does not equal zero, it sets a variable to false. If it IS zero, it sets a variable to true. Here is the extension:
And here is some example code:
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Thank you!
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