Yo @BLADEr i dont get my fill ragdoll thing looks so cursed Also really sorry if this bothers you
I believe you’re referring to this render block right?
This block works differently than you think.
This block only renders all ragdolls when called.
Here, you’re making the renderer fill inside each segment instead of a background or canvas!
The blocks before it are correct for how you want the segments to fill, but that loop would go with your other connection loops, not in the update chunk:
and because you’re using the “render all ragdolls on (sprite),” you should create a canvas as mentioned:
and then you can use that render block in the “on game update” chunk outside of any loop to update the connection fills for every frame (keep in mind to clean the canvas image!). I also separated the rotation logic and put it in the update as well:
Here’s the fixed version:
I hope this helped, TheEarth!
As a side note, when I was making this extension, I wanted it to match that of the softbody extension, so I programmed the render logic to fill based on the segment image’s width. So it will look different than how you probably want it. Sorry ![]()
You’ll just have to change the images around, or create smaller invisible segments with the proper images placed over them.
Thanks for pinging me! No, it does not bother me when someone needs help!
I was so confused at this title before I clicked it, I thought it said “yo bladder can you help me”
Even though it looks cursed it still looks really good to me so I cant even tell what’s wrong
This looks so satisfying for some reason
Ig I’ll just not use it it’s fine sorry for that it looks almost fine without the filling
That’s why I love procedural animation



