So I’ve seen lots of the raycasting games and had a thought about one that would be more of a racing theme. I have zero experience in the raycasting realm so I’m not sure if it’s a good fit.
From what I can tell (just listening to that little code monster in my head) is that I have 3 options:
Raycasting = might not be a good fit, might be slow? Hills?
Scaling images = basically you stack road textures and scale them closer to the screen… It almost looks like you are racing on top of a series of cards but there are some old games that did this.
Custom = (almost leaning to this cuz I like to roll my own stuff). Thinking a somewhat simplistic vector style drawing of lines curves, etc…
Note: Like most of my games, I don’t like using “the extension is all you need” because my goal isn’t to make a game (what?!) it’s to learn how to make a game
Inspiration:
Rad Racer NES:
Can’t remember the game name for the stacked sprites thing
Give these a look, @Kikketer . There is a bit of a blurring of the lines between raycasting and “mode 7.” I haven’t worked in either space in a long time, so I’m not able to provide an informed opinion on which direction to take.
yeah, as alex mentioned I would recommend taking a look at how the SNES did mode 7 graphics; there are many tutorials online outlining the math involved. it’s much less complicated than raycasting, but creates a great faux-3d effect in racing games like f-zero
You might want to check out World race. Its probably the best example of a pseudo-3d racer in Makecode Arcade. I made a tech demo a while ago with scaling sprites for the road but I can’t seem to find it…