I am making a game (obviously). The idea is that you are a fire elemental in a cold dungeon trying to make it back to hell! You lose life (or “fire”) as time passes and when you step into water. You can also double jump, which ejects a little fireball which takes some of your life (“fire”). Here are all my current extensions.
I will need some help with a background for the menu and some other stuff which is why I created this topic. Firstly some of my issues are that I am using the effects to make cool fire explosions, but when I transition to a different overworld map it stays there for the duration of the effect. This is really annoying and it would be great if someone could help me with this.
Just to clarify-I can clear the effects that are just at coordinates using the effects extension by using the clear effects on a sprite? This is about the extension and the particles that are already created in the air.
I really need help but I don’t want to post the game link. I have these things in the game which give you more “fire” (I have put one in the first room for testing purposes.). I recently realised that with my fully implemented saving system, I needed to store if they had been used. That lead me to do some code with four number arrays. 2 for column and row of overworld, and 2 for column and row for tile map. The idea was to do this in the loaded overworld map event. The if statement handling null was because I kept on getting handed a null Overworld column consumed. Here are other bits of code that reference it. When you overlap this code runs-