All the things I need help with for my next game

I am making a game (obviously). The idea is that you are a fire elemental in a cold dungeon trying to make it back to hell! You lose life (or “fire”) as time passes and when you step into water. You can also double jump, which ejects a little fireball which takes some of your life (“fire”). Here are all my current extensions.


There is a lot of them. This is already a decently worked on game and here is a sneak peak!!!

I will need some help with a background for the menu and some other stuff which is why I created this topic. Firstly some of my issues are that I am using the effects to make cool fire explosions, but when I transition to a different overworld map it stays there for the duration of the effect. This is really annoying and it would be great if someone could help me with this.

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I can help

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Thank you!!! It is not using the default palette but I have an example that I can show in this topic. Luke can you help with animations?

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I can help.

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This is currently the biggest problem, I can’t seem to end the effects on transition.

if you use the clear effects block it stops immediately

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Just to clarify-I can clear the effects that are just at coordinates using the effects extension by using the clear effects on a sprite? This is about the extension and the particles that are already created in the air.

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wait actually no theres a rlly dumb way to do it


0 to stop, -1 to start it up again

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I still don’t think that will work to stop an effect that is just at coordinates.

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I really need help but I don’t want to post the game link. I have these things in the game which give you more “fire” (I have put one in the first room for testing purposes.). I recently realised that with my fully implemented saving system, I needed to store if they had been used. That lead me to do some code with four number arrays. 2 for column and row of overworld, and 2 for column and row for tile map. The idea was to do this in the loaded overworld map event. The if statement handling null was because I kept on getting handed a null Overworld column consumed. Here are other bits of code that reference it. When you overlap this code runs-


This is on game start

The actual code for checking inside overworld loaded event handler

And the problem I am getting on continue game is preventing me from opening the game. Everything is just broken and confusing.

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Totally unrelated side note, does this look like diagonal stripes to anyone else?

ahem
(also why would i post this if it didnt’ work???)

Never mind I fixed it. I guess I just had a total mind blank

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