At the request of @PimIncGames, we’ll be having another “Ask the MakeCode Team Anything” stream on Friday!
Do you have any burning questions about how MakeCode works? Have a bug in your game that you just can’t figure out? Want to know the names of all the MakeCode team’s various cats? Got a feature request? Well Friday is your chance to talk to us directly! We’ll be spending the entire stream answering YOUR questions!
Have a question but can’t make the stream? Post it in this topic and we’ll try to answer it if we have time! The stream will be up on our YouTube channel afterwards.
P.S. there is no stream on Wednesday this week! See you Friday!
I just have questions about the browser extension:
Why does the hide mouse block in the browser extension crash the game?
Would it be possible for the console to lock the mouse in place for use in 3D/raycasting games where you want to turn with the mouse without it leaving the screen?
Hi! I’ve been messing around with meowbit a lot lately, and I’ve seen many posts asking about SD card support. I know people have done it outside of MakeCode but it seems to be currently impossible within MakeCode. Is there any plan to create an SD card extension so that I can make larger games for my meowbit? thanks!
microsoft headquarters, in redmond washington, which is the closest microsoft related building i could find to seattle, which is the location in your profile, meaning that i partially found you
i can make a deal of 19.99 bucks instead of 20 because i didn’t fully find you but
My biggest project also only appears when i log onto the site from my phone, and when i click the “More projects” button thing. Any clue why this is? (The project was indeed created on mobile, but it and its duplicates are the only ones to suffer this issue.)
Oh, and a normal question as well. Will Sprite Tilemaps ever be expanded to be more dynamic (i think thats a correct enough term to describe this)? A block that changes certain tiles on only ones sprite’s tilemaps or makes them walls would be game-changing.
How many times do I need to trigger a code on repeat to cause an overload error ?
I found this error when making a project that had a function that did something like: “If not 1 %, do again.” It would cause an overload error because I think it triggered too much times.
Are you a cat, or a dog person ? Or neither ?
Do you believe that recreation of games is a lack of creativity ?
Do you like seeing abstract paintings ?
What is the best way to purposely make the game error and stop ?
Do you think change is good ?
What is your most proud project ?
How do you look at somebody’s eyes ? I can’t do it.
How much liters of water have you drank today ?
Do you like games that are conspicuous with the lore or not ? Or neither ?
Because whoever made the mod didn’t code that specific block correctly, which causes it to pause any ongoing fades when you run another one. You can see this if you fade one color for 1 second (1000 ms), place a “pause 500” after it, and then make it fade a different color. It will pause halfway through one and start the new one, leaving the first color half way faded.