Today we are announcing the fourth official MakeCode Arcade Game Jam! The theme for this jam is “traffic”. In other words, we’re looking for games about cars, roads, or travel! Some examples of games might include:
A delivery service game where you need to find the fastest route through a city to your destination
A game where you helm an air traffic control tower and guide planes between landing strips
An ant simulator where you lay trail pheromones to establish efficient routes between picnic food and an anthill
You can interpret “traffic” however you want, but someone playing your game should be able to see how it relates to the theme without extra explanation.
This time the jam will run from Monday, September 14th to Monday, October 5th . For you procrastinators out there, we will accept games up until 11:59 PM PT on October 5th.
For full rules and submission details, check out the official game jam page.
Is that center game gif a real makecode arcade game? I’m very curious to check out the implementation of that one! Just this week my son was asking for suggestions about how to make an F-Zero type game, and I started explaining SNES mode 7 hardware support, and how I thought it might be difficult to replicate a similar behavior in arcade.
How do you make your car or veicle move continuously like in the game. Raptor Run. And how do you make it that you keep on getting points every like 500 milla seconds. Sorry, new to programming.
In games like raptor run, the raptor doesn’t move. The background moves behind it. You can do this using projectiles coming from the side. I suggest viewing the raptor run code.