Asset Folders?

I was making a project when my assets got a little unorganized. That brings me to my suggestion of adding folders to the asset menus.

To explain myself further, on the “Assets” tab, the “Create a new asset” button could have a new option called “Folder”. You could drag in and out assets (including other folders), rename the folder, and recolor the folder.

When opening the tilemap editor and going to “My tiles”, the folders containing tiles would appear, and when a folder is open, only the tiles and folders containing more tiles will show up (for if there are other types of assets, such as images). This would work similarly in the assets tab for the sprite editor.

This would really help with organizing, especially for bigger projects. Also, below will (hopefully) be some images to help with explaining.



Tilemap-Folder

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When I have images that are related, I put them into an animation. Animations are just arrays of images, which can serve as a folder. You’ll need to keep track of which index represents which image. The only limitation with this is that all of the images in the animation need to be the same size.

Here’s an example. Press the A button to switch among the different frames (images) in the animation.

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That would definitely work for sprites, but not for anything else such as tiles, music, or even animations, but it is a good way for sorting sprites, nonetheless.

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That’s a really good idea! I love organizing so this would be a nice addition to makecode.

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