Barricade8 Game Submission Topic

IMPORTANT: If you’d like to submit a game to the console, PLEASE READ THIS ENTIRE POST!!!

And yes, that includes reading through the dropdowns, for any loophole finders.

This is the official submission topic for games that you’d like to enter in the Barricade8 console.

Submission Requirements

1) ANY GAME YOU ENTER MUST BE MADE BY YOU.

You cannot enter a game made by someone else UNLESS you have their COMPLETE PERMISSION and they FULLY UNDERSTAND WHERE THEIR GAME IS GOING.

2) SUBMISSIONS ARE REQUIRED TO HAVE 10+ MINS PLAYTHROUGH TIME.

This does NOT apply to speedrun games (like Simple Game by @Gatorballz123) or games that are meant to be replayed (like Shape Smasher by @Bilangus).

All games that are meant to be played through as a story such as platformers, open world, RPGs, etc. must have AT LEAST 10 MINUTES OF PLAYTHROUGH TIME. However, this does not apply to speedrun times. If you can beat your game in less than ten minutes, you may want to have someone else try it before you rule that game out. Developers tend to be better at their own games than the people who’ll be playing them.

3) GAMES MUST BE COMPLETELY DEBUGGED.

This means your game has no errors, like Failed to cast on null, Cannot read properties of reading fields, etc., BUT this also includes any game glitches like getting stuck in walls, the ability to skip levels WITHOUT any desired cheat codes, and any other glitches that soft-locks the game, lets players cheat, etc.

4) SCREEN SIZE MUST BE 1:1 RATIO.

The game must have a square screen. This means you can have a screen size of 240x240 or 320x320, but not 240x320. The following are recommended screen sizes:

1x: 960x960

1/2x: 480x480

1/3x: 320x320

1/4x: 240x240

1/5x: 192x192

1/6x: 160x160

1/8x: 120x120

1/10x: 96x96

Other square screen sizes are fine, but as the console uses @Kiwiphoenix364’s pxt-zoom extension, the pixels on other sizes might look slightly odd.

Console Customizations

You are 100% allowed to change your original game for the console.

You can edit your original game to add extra skins, weapons, items, worlds, secrets, etc. depending on the type of game you are entering. The Barricade8 has its own in-console currency, called Shield Points. If you want to, you can make skins, weapons, or other extras in your game and make them cost Shield Points.

Please note that this goes both ways. In addition to purchasable objects in your game, you can make your game give people shield points as well. For example, you can give someone 5 shield points if they get a specific achievement, like finding a hidden area in a level, or collecting over 100 coins in a single level. Then, you can make your game include a weapon with a special ability that costs 10 Shield Points.

Make sure that whatever purchasable items or achievements you want in the game have been FULLY PROGRAMMED IN ALREADY. Tell us in your submission post (See section 5 for post format) which items and achievements you want to link to Shield Points and we’ll program the Shield Points part in for you.

HOWEVER, please note that we would like to keep the console Pay-to-Win free.

We will NOT include games where you can only unlock the last world by buying it, or you need a super powerful purchasable item to defeat the final boss, etc. We want the console to be completely free of games you have to pay for.

One other thing:

I’ve been saying “buy”, “purchase” and “pay” a lot here, but I really mean ONLY SHIELD POINTS.

YOU DO NOT PAY ANY REAL MONEY ANYWHERE ON THE CONSOLE.

Asset Naming

NOTE: ASSETS DO NOT HAVE TO BE NAMED.

Unnamed assets are perfectly acceptable in the console.

CORRECTLY NAMING ASSETS:

Assets with names must have specific enough names that they are distinctly unique to the game. Here are some examples:

  • GOOD EXAMPLE: a tile named PlatformerGameRedBrick
  • GOOD EXAMPLE: an image named PlatformerGamePlayer
  • GOOD EXAMPLE: an image named FredStartImage
  • BAD EXAMPLE: a tile named Dirt
  • BAD EXAMPLE: an image named Player
Game Thumbnail

The game thumbnail must be 120x120 pixels in size, and use the following palette:
https://arcade.makecode.com/S14245-42188-29064-65900

How to CORRECTLY Submit a Game

TO SUBMIT A GAME, YOU MUST SUBMIT A POST IN THE FOLLOWING FORMAT:

A small message saying “I’d like to submit a game” or smth along those lines.
The title of the game.
The game link.
Any achievements you’d like to give Shield Points for, and the number of Shield Points.
Any purchasable objects in your game and how many Shield Points they’re worth.
Your game’s thumbnail image in a Makecode project..

Here’s an example:

I want to submit a game.
Title: Platformer Game
arcade.makecode.com/xxxxx-xxxxx-xxxxx-xxxxx
Achievements:

  • Secret area: 5 Shield Points
  • Hidden boss: 10 Shield Points

Purchasable items:

  • Special weapon: 8 Shield Points

arcade.makecode.com/xxxxx-xxxxx-xxxxx-xxxxx (image project)

Submission Checklist
  • The game is made by you.
  • Playthrough time is 10+ minutes or the game is meant to be replayable or speedran. Spedrun? idk.
  • All bugs are fixed.
  • Screen size is 1:1 ratio; in other words screen is square
  • Assets are either unnamed or have unique names
  • A 120x120 size thumbnail has been created in a separate project.
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3 Likes

So i don’t forget to, i’m going to announce this (mostly so i actually do it this time):

After the Sports game jam, i will port my game jam submission, Super Soccer Frog, into the console.

Details

Super Soccer Frog is a platformer game where you use a soccerball to add onto your moveset. It (will have) 10 levels with 2 hidden coins each.

Levels wouldn’t take too long to finish but getting the coins also has some exploration to it.

Even if this wouldn’t qualify the game for the minimum 10 minutes gameplay (which i think it would), the game has a Marathon Mode, which has you play all 10 levels back-to-back with on a timer. Its basically a speedrun mode.

Demo

If you would like to play the game, theres a demo on my devlog topic:

Super Soccer Frog - Gamejam Devlog

After that, i might consider tinkering with Shape Smasher for the console, but that’s not a promise. I have another project i want to work on, after all.

I might low-key submit my WIP game whenever I finish it. How would you deal with games that are meant to be modded? If you are using the settings extension I was thinking of using that for users to store mods (via strings/string arrays). Thanks :blush: !