h e h e
While in map selector:
- ← and → (on keyboard you can also use a and d respectively): Choose between maps
- A (on keyboard which is q or space): Select map to play
- ←, →, ↑, and ↓ (alternatively you can use a, d, w, and s): Move cursor
- B (on keyboard which is e or enter): Open new tower menu if on blank tile, otherwise upgrade menu. Note the overlap point is at the very top left of the cursor.
While in menu:
- ↑ and ↓ (alternatively you can use w and s): Move cursor
- A: Select option
For playability, it is recommended to play (or edit, cause it was all made in blocks) this on a high-end computer.
Lots of similarities between the last version as well, so if you played that version you’ll be right at home, including in some of the maps. (*cries in an inability to design tilemaps*)
Also, it seems like the game dialogs (like “Not enough money”) like to break my TilemapPath extension and throw an error so try to avoid doing that while in a wave lol.
Please don’t hesitate to report bugs and suggestions! (hopefully monkey wizards, spike factories, and subs make it in a future update but no promises!)
You can look in pxt.json for the exact dependencies as well.
If the loading time is too slow, you can edit the project, find the
set_variables function (next to the
on start block), and set
dart_angle_precision to a number between 1 and 360 that is also a factor of 360. (ex, 36) (defaults to 60) The higher the number, the more “high-resolution” the rotation of the projectile. Significantly low numbers (<8) can affect the dart precision. There are also other variables in there like
lots_of_money which should be self-explanatory.