I’ve decided to come back to this (quite amazing) game concept and redesign it from the ground up!
Currently, you only have your dart monkeys, tack shooters, and sniper monkeys. But now there are 8 different levels of Bloons, each requiring a different number of hits pop it. Place a tower down by pressing B on something other than a tower, and use the arrow keys and A to navigate the menu. Press B while hovering your cursor (it will turn blue if your cursor point is touching a tower because this game has Precision Cursor Pointing Technology™) over a tower to sell it or access its upgrades.
The dart monkeys will try to shoot the farthest Bloon in their range. The tack shooters will shoot tacks around in a circle when a Bloon comes in range. The sniper monkeys have unlimited range and will try to shoot the strongest Bloon, but if it’s moving fast, it might miss. (Currently. I have plans to redo the sniper.)
Please tell me if you find any bugs or how many waves you can survive! Note: I highly recommend playing this game on a high-end device with a keyboard. You need to take advantage of the Precision Cursor Pointing Technology™ and you can’t do that on a phone! (Well, I can’t do that on a phone. Someone else probably could do it…)
Oh, and watch out for wave 5. Something quite…interesting happens…
GitHub repo:
Hmmm…I wonder if Precision Cursor Pointing Technology™ is trademarked already…
Great execution! I like the way you setup the menu for adding new/upgrading existing defenders. Tower defense is probably one of the better formats to explore with makecode.