Can you put a background in front of raycasting?

Not that I’m aware of. You’d be better served creating your hand as a sprite and setting it’s ā€˜RELATIVE_TO_CAMERA’ SpriteFlag to true.
image

Then just run whatever animation logic you have on the hand sprite rather than the background.

you should make the gun into a sprite that is relative to screen so that it is above the tiles, it will fix the problem

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Thanks for all the help my friends kept asking why it was happening :grin::smiley:

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