Character Movesets & Stages for PSM

Um, sorry, @Bifrosty, but I kinda used your character submission for mine. I hope u dont mind. Anyway, @Archer_Bright , here is my character! (I didnt do the course to be in the game, but if you like it, it is called the “Gateway to Tartarus.”

Character Name: ShaneyBoi

Jump Ability:

  • Devil Jump – ShaneyBoi sprouts devil wings and flies for a short duration, likely useful for recovery and aerial maneuvering.

Moveset:

“A” Move: Darkness Punch

  • A powerful punch that emits darkness from ShaneyBoi’s hands.
  • Likely a strong melee attack with a shadowy visual effect.

“B” Move: Kitty Sphere

  • A spiraling ball (possibly resenbling a paw?) expands outward from ShaneyBoi.
  • On contact, it scratches opponents, suggesting a multi-hit attack or damage-over-time effect.

“B + Left/Right” Move: Shadow Dash

  • A quick dash that engulfs ShaneyBoi in darkness.
  • On ground contact: He reappears and delivers an uppercut, launching opponents skyward.
  • In the air contact: He reappears and performs a downercut (downward punch), slamming opponents into the ground.
  • A mix-up move that seems great for both offense and positioning.

“B + Up” Move: Darkness Catch

  • A high-jump move, even higher than Devil Jump.
  • If ShaneyBoi grabs an opponent midair, he momentarily holds them in place.
  • After a brief pause, he throws the opponent and flips before landing.
  • Seems like a mix of a grab, throw, and recovery move all in one.

Playstyle & Strengths:

  • Likely a fast and tricky character, using mobility and darkness-based attacks to overwhelm foes.
  • Great mix-ups with Shadow Dash, which offers different follow-ups depending on where it hits.
  • Good air control with both Devil Jump and Darkness Catch.
  • Combo potential with fast movement and multi-hit attacks.

Weaknesses (Possible Balancing Factors):

  • If Devil Jump is too strong, it may have a limited duration or slow startup.
  • Shadow Dash might leave ShaneyBoi vulnerable if mistimed.
  • Darkness Catch may require precise timing to land properly.

P.S. I’m sorry for the complicated character request, @Archer_Bright, so I gave you all of the character code already (Well most of it). But if you dont do the request, I understand. :slight_smile: From the awesome, amazing, ShaneyBoi!