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Bruh this makes no sense at all

2 Likes

his excellence has returned

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welcome bacvk

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i use pixilart but the mods wont let me send the link

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How bro​:sob::sob::sob::sob:


Score 0​:sob::sob:

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So… I hate walk cycles. I have managed to get it working for right and left, but up and down is eluding me.
converted
It just looks wrong… Anyone know how to make it look good?

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Boy I could make a whole rant about my google solitaire addiction

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In case I need to tell everyone, I don’t do the Jamiroquai fun fact on non-school days. Don’t worry, I mainly just wanna hibernate and recuperate from the school week.

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Downwards walk:

  • Looks good
  • Looks meh
  • Looks bad
0 voters

Sideways walk

  • Looks good
  • Looks meh
  • Looks bad
0 voters
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bro my dad is addicted to balatro and plays solitaire on the TV with a remote

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The walk cycles I made for Battle Zenith are horrible.
This is much better… Maybe not the down one.

8 Likes

I just saw something interesting in the story-telling extension and surprised me it and it was surprising choice5 was not push was it they suppose be 4 arguments or suppose to be 5 argruments it was just a bit interesting that choice5 is a argrument but barely does anything. And they forgot to make if the choice is choice 5 then push it I do not know if my web editor has glitches but does anyone have any tips what could possibly gone wrong, you are fine to not necessary need to reply it I just think this is just a extension glitch or error someone forgot to edited, sorry about it though. But here is the code

function showPlayerChoices(choice1: string, choice2: string, choice3?: string, choice4?: string, choice5?: string) {
        const choices = [choice1];
        if (choice2) choices.push(choice2);
        if (choice3) choices.push(choice3);
        if (choice4) choices.push(choice4);

        _currentCutscene().showMenu(choices);
    }

I just think it is interesting they did not add an element to choice5 to the end of the array. By the way I do think this is what they were trying to do in the beginning here is the code if you like to be interested to look at it,

function showPlayerChoices(choice1: string, choice2: string, choice3?: string, choice4?: string, choice5?: string) {
        const choices = [choice1];
        if (choice2) choices.push(choice2);
        if (choice3) choices.push(choice3);
        if (choice4) choices.push(choice4);
        if (choice5) choices.push(choice5)

        _currentCutscene().showMenu(choices);
    }

Sorry about the choices bug I saw in the extension though.

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File an issue in the GitHub repo.

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I can give a summary but it will be quite biased to what i’ve been tuned into! :laughing:

Hopefully this isn’t too much, we missed you on the forums!! :laughing:

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IMO The first step is to make the walk faster, the animation is playing slower than the player is walking so it looks like they’re sliding along the ground- the animation itself looks fine to me!

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i can give you animations for my other character to base it of (she has up and down anims!) you could base the walking off of that

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Hmm… you should click that link at the bottom of my profile… :upside_down_face:

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Me too and I play balatro on my apple tv

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The animation is at the same speed as the other one, same amount of frames. I just think it doesn’t look right and I don’t know why. It kinda looks like the character isn’t moving enough, whereas the side to side animations seem really expressive. I just realised that isn’t a very good example of the animation. Here you can see what I mean
Screen Recording 2025-10-13 at 13.05.18
Excuse the terribly looped gif, it makes the walk cycle half loop

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I play balatro when I’m not playing hollow knight

3 Likes