Bruh this makes no sense at all
his excellence has returned
welcome bacvk
i use pixilart but the mods wont let me send the link
So… I hate walk cycles. I have managed to get it working for right and left, but up and down is eluding me.

It just looks wrong… Anyone know how to make it look good?
Boy I could make a whole rant about my google solitaire addiction
In case I need to tell everyone, I don’t do the Jamiroquai fun fact on non-school days. Don’t worry, I mainly just wanna hibernate and recuperate from the school week.
Downwards walk:
- Looks good
- Looks meh
- Looks bad
Sideways walk
- Looks good
- Looks meh
- Looks bad
bro my dad is addicted to balatro and plays solitaire on the TV with a remote
The walk cycles I made for Battle Zenith are horrible.
This is much better… Maybe not the down one.
I just saw something interesting in the story-telling extension and surprised me it and it was surprising choice5 was not push was it they suppose be 4 arguments or suppose to be 5 argruments it was just a bit interesting that choice5 is a argrument but barely does anything. And they forgot to make if the choice is choice 5 then push it I do not know if my web editor has glitches but does anyone have any tips what could possibly gone wrong, you are fine to not necessary need to reply it I just think this is just a extension glitch or error someone forgot to edited, sorry about it though. But here is the code
function showPlayerChoices(choice1: string, choice2: string, choice3?: string, choice4?: string, choice5?: string) {
const choices = [choice1];
if (choice2) choices.push(choice2);
if (choice3) choices.push(choice3);
if (choice4) choices.push(choice4);
_currentCutscene().showMenu(choices);
}
I just think it is interesting they did not add an element to choice5 to the end of the array. By the way I do think this is what they were trying to do in the beginning here is the code if you like to be interested to look at it,
function showPlayerChoices(choice1: string, choice2: string, choice3?: string, choice4?: string, choice5?: string) {
const choices = [choice1];
if (choice2) choices.push(choice2);
if (choice3) choices.push(choice3);
if (choice4) choices.push(choice4);
if (choice5) choices.push(choice5)
_currentCutscene().showMenu(choices);
}
Sorry about the choices bug I saw in the extension though.
File an issue in the GitHub repo.
I can give a summary but it will be quite biased to what i’ve been tuned into! ![]()
- Cozy Game Jam finished, with Invalid as the winner!
- Heist Game Jam just started and ends this november!
- I was just re-elected president, and last year I was president I released interviews with Sarge, Luke, Invalid, and Lucas if you’re interested!
- Makecode got a HUGE update this march, with a lot of new features! Plus the first Makecode-Con digital conference/convention was held!
- Looking at the leaderboard, the few of the most popular games in the past year (In no order) have been Conquest of Duat, Path of Pain, GENA by Pixeldoodle, HEBES by Invalidproject, Arena of Prometheus, Solaris, Tomb of the Mask (Makecode Edition), and Battle Zenith (I’m probably missing a lot here, feel free to recommend additions!)
- A few popular extensions were the Sprite Walls Extension, Arcade-overworld Extension (For transitioning between tilemaps), SAMMY Text-To-Speech/Speech Synthesizer Extension, Soft body/Rope Extension, Lanterns Extension, and Easing by Chimbrodapro
- Two new MakeCode websites are up, Makecode Game Browser by Brohann (On which you can see almost every game made in makecode!!) and SAMMY’s website
- Coder King 4 finished with me as the winner and Coder King 5 is going on now, The Unique-A-Thon 2 FINALE is being voted on at the moment (likely with invalid as its winner as well!)
Hopefully this isn’t too much, we missed you on the forums!! ![]()
IMO The first step is to make the walk faster, the animation is playing slower than the player is walking so it looks like they’re sliding along the ground- the animation itself looks fine to me!
i can give you animations for my other character to base it of (she has up and down anims!) you could base the walking off of that
Hmm… you should click that link at the bottom of my profile… ![]()
Me too and I play balatro on my apple tv
The animation is at the same speed as the other one, same amount of frames. I just think it doesn’t look right and I don’t know why. It kinda looks like the character isn’t moving enough, whereas the side to side animations seem really expressive. I just realised that isn’t a very good example of the animation. Here you can see what I mean

Excuse the terribly looped gif, it makes the walk cycle half loop
I play balatro when I’m not playing hollow knight
