Looking at @KIKIvsIT https://arcade.makecode.com/--skillmap#github:kiki-lee/forest_test/forest.md
How did you get custom Sprite Kinds in the first part of the skill map? Anytime I create:
customts
// Define custom sprite kinds (safe, tiny, and makes toolbox happy)namespace SpriteKind {export const Ship = SpriteKind.create()}
```
and use it in a block:
```blocks
//@highlight
let myShip = sprites.create(img`
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.............c................
...........ccc................
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...........bbbccc.............
...........cccccc.............
..cccccccccbbbccc.............
..cbccbbbbbccccccccccccccccc..
....bbbbbbbbbbbbbbcccbbbcccc..
....ccccccccccccccccccccc.....
....cc2222222222222222222.....
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`, SpriteKind.(Ship)
```
It does not work. I have even included // Define custom sprite kinds (safe, tiny, and makes toolbox happy)
namespace SpriteKind {
export const Ship = SpriteKind.create()
}
in the block and I see it referenced correct in the instructions panel, but it does not show up in the drop down and it actually breaks the simulator.