Well, You asked for my criticism so…
Millennial
Status: Beaten
Rating: 2/10 stars
Feedback: The level is at 4x speed more than half the time. It’s fast pace is nowhere near beginner-friendly, Especially as the first level. New players are throw straight into the fire and have to figure out what this game is about the hard way.
EARTHQUAKES
Status: Not beaten
Rating: 1/10 stars
Feedback: The shifts are very annoying and precise. The overuse of screen shaking combined with a fast pace doesn’t make it very fun, sight readable, or replayable in my opinion.
Artic
Status: Not beaten
Rating: 5/10
Feedback: The level has the right idea, but the execution is pretty weird. There is some half-decent parkour but, There is also a lot of Ariel portal spam, Confusing Patterns and some…peculiar structures…But other than that it’s ok.
Turrets
Status: Not beaten
Rating: 6/10
Feedback: This level pretty good (from what I see). The Killer cubes are placed in some pretty clever spots and has the general idea right… My only problem is the Area with like 5000 Killer cubes. that part could need some nerfing.
Stuntman
Status: Not beaten
Rating: 1/10
Feedback: This level is raging. Not in a good way. This level does NOT give you the SLIGHTEST visual indication of what’s coming next. The level is NOT CLEAR AT ALL. This level also contains an UNHOLY amount of ARIEL PORTAL SPAM. This is a level I would beat, then proceed to NEVER play again.
Engine
Status: Not beaten
Rating: 2/10
Feedback: This level would be rated 1/10 if it wasn’t for @Taser going back to make it more clear. The level contains HORRIBLE indication of what’s coming up next and introduces a new mechanic in a BAD way. overall, I don’t like this level AT ALL.
OVERALL RATING
my Levels beaten: 1/6
Average Rating: 2.8/10
Overall feedback: Most of these levels need work on visual indication, Fair gameplay, and better use of mechanics. They all have the right idea and have the potential to be great levels if they are executed the right way.
Anyway, that’s my view on your levels. Don’t take any of these the wrong way @Taser , your ideas are good, but the execution needs work.