Cybershift BINARY (v.1)

actually, @TeddyB, ROLLER is alot like Cybershift. I made Cybershift in late February I think? Then @AbstractDesigner Cleared up some of the pixel art for me. Later on I made Cybershift V.4.5 (Which used AbstractDesigners art.) Which is the newer version of Cybershift. Then later on after I made that post @AbstractDesigner made the topic
Roller - BETA and stated that it was insprired by my game.

The link to the Cybershift topic is here: CYBERSHIFT v.4.5 [New Art] (The top link is outdated.)
The link to play the game is here: https://arcade.makecode.com/S08212-25377-40996-53522

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Yea, Other than that I guess it’s fine.

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Wow! This is the best one you’ve made so far!

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I’ll be dropping this level tommorow.
@PixelDoodle any first impressions?

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I’m seeing Some Ariel portal spam so I got a BAAAAAAAAADDDD feeling about this one.

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image
I think I made the title too long :sweat_smile:

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I call it straight-fly… @PixelDoodle

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That’s not the ship tho.

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Ah, nvm, I’ll just post my newest update right here and now:

Update:
New DEMON LEVEL: STUNTMAN! (no level points required) @PixelDoodle ?
Changed the tiles of engineers.
Slight change of icons again…
Nerfed Turrets a bit given that I felt that some parts were way too hard for it not to be a demon.
New title…

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whats Ariel Portal?

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sorta like a wave cross swing-copter gamemode

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I think this is a good time to mention…
@PixelDoodle I HATE level points. Please remove them forever. Thanks for listening

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Ok, This has gotten to the point where I need you to make a gif of you beating your levels. You need better play testing.

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A portal I added to cybershift. It functions like the wave.
Looks like this:
ArielPortal

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dw, I’ll give a verification later

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What am I supposed to do? Make every single level Unlocked?

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Eyo @PixelDoodle mind if u give me a personalized review of each of the levels? I just need further feedback for my next level.

  1. Millenial
  2. earthquakes
  3. Arctic
  4. Turrets
  5. Stuntman
  6. Engineers
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Yes. Picture this:
> cool new level gets added
> I want to try the new level
> 1000 points
> have to rebeat old levels
> don’t feel like it
> leaves game

It’s super annoying

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Alright, Alright yea I get it.

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Well, You asked for my criticism so…


Millennial

Status: Beaten

Rating: 2/10 stars

Feedback: The level is at 4x speed more than half the time. It’s fast pace is nowhere near beginner-friendly, Especially as the first level. New players are throw straight into the fire and have to figure out what this game is about the hard way.


EARTHQUAKES

Status: Not beaten

Rating: 1/10 stars

Feedback: The shifts are very annoying and precise. The overuse of screen shaking combined with a fast pace doesn’t make it very fun, sight readable, or replayable in my opinion.


Artic

Status: Not beaten

Rating: 5/10

Feedback: The level has the right idea, but the execution is pretty weird. There is some half-decent parkour but, There is also a lot of Ariel portal spam, Confusing Patterns and some…peculiar structures…But other than that it’s ok.


Turrets

Status: Not beaten

Rating: 6/10

Feedback: This level pretty good (from what I see). The Killer cubes are placed in some pretty clever spots and has the general idea right… My only problem is the Area with like 5000 Killer cubes. that part could need some nerfing.


Stuntman

Status: Not beaten

Rating: 1/10

Feedback: This level is raging. Not in a good way. This level does NOT give you the SLIGHTEST visual indication of what’s coming next. The level is NOT CLEAR AT ALL. This level also contains an UNHOLY amount of ARIEL PORTAL SPAM. This is a level I would beat, then proceed to NEVER play again.


Engine

Status: Not beaten

Rating: 2/10

Feedback: This level would be rated 1/10 if it wasn’t for @Taser going back to make it more clear. The level contains HORRIBLE indication of what’s coming up next and introduces a new mechanic in a BAD way. overall, I don’t like this level AT ALL.


OVERALL RATING

my Levels beaten: 1/6

Average Rating: 2.8/10

Overall feedback: Most of these levels need work on visual indication, Fair gameplay, and better use of mechanics. They all have the right idea and have the potential to be great levels if they are executed the right way.


Anyway, that’s my view on your levels. Don’t take any of these the wrong way @Taser , your ideas are good, but the execution needs work.

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