Devlog: dungeon crawler game rpg/roguelike

I starded making a this dungeon crawler game a long time ago, but I didnt make much. Now Im starting to work on it again so i decided to share my progress. Its not realy a game at all yet, just a lot of concepts and ideas.

So, heres what its hopefully going to be: I want it to be a dungeon crawler game, where you go through floors filled with skeletons, magic trees and moss creatures and chests with weapons and armor and then destroy all root-cores to go to deeper, larger floors. All the floors exept for boss floors will be proceduraly generated by coneecting individual rooms.

Here are all the things i curently have to show off:

(Ive lost a lot of the drawings, so theres very little)

I also made a particle system with fire, lightning and general moving particles

I also have an autotiling system, that turns the images from the generator to a tilemap

It could look like a decend amount of stuff, but most is still to be created. That includes the inventory and item system, combat and very importantly the name. I still dont know what to call this game.

If you have any ideas of any sort, concepts, game mechanics, bosses, music, anything, write a reply, it will be very helpfull.

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I believe there is allready an extension for the lighting

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Cool!

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I love the dungeon generator!
Every time I see a dungeon generator, it makes me want to make one myself and make a huge dungeon crawler game… …and then I get stuck on something else… …and then I don’t ever finish it.

Still, I love it!

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