6 years ago I got a Gamebuino via kickstarter.
here was the starting point for me to extend my programming knowledge which i have collected at the 3d printer.
Unfortunately the project failed due to time constraints and the performance and resolution of the gamebuino was not quite sufficient.
7 weeks ago i stumbled over makercode while googling and i immediately started to revive the project which i had been working on for 6 years.
A kittenbot was also ordered to test it on the hardware.
I would like to introduce the project now as an early alpha as I am at a point where the questions pile up. I hope you can support me in the further course of the project.
The project gives a small remake of the original Furry.
Furry is a little jump and run from Fallen Angel Industries which I played till I dropped in my childhood.
***LATEST VERSION SEE DOWN ! ***
Status today 08.05.2020 (MM/DD/YYY) =]
Map Lvl 1= done
different step height= Done
Swim = Done
Adjust animation swim= in progress
Recognizing enemies Project goal = in progress
flexible walls for jumping on branches
damage model project objectives
Damage spikes on the ground
sound explosion bomb
Increase perforation (Tile 2 only runs at 22FPS)
Hey, this is fun and very beautiful!
It works on Meowbit. Level 1 runs smoothly but level2 has a lower fps.
Still playable but you notice some lag.
Adjust animation swim= Done
gemstone remains next to the counter= Done
Projectile causes damage to hero= Done
Enemies react to projectile= in progress and some Question
How do I make a separate counter (“enemyLife”) for each bumper?
i can program a little bit PLC (Siemens), there is something like a structure here is there something similar at makecode?
@jwunderl built a small extension to attach lives to sprites I think.
Do you want them to have health that shows up like a health bar, or just health thats stored and hidden from player?
For status bars you can use my status bar extension:
This extension is fairly narrow in scope: it adds a special ‘status bar’ sprite, which can be used to manage statuses similar to to Lives and Score under Info. There is some overlap between this extension and the
Sprite-data extension, in that they do similar things; if you just want to store data without anything showing up, you should use that extension instead.
Here’s an example of several ways of using status bars:
and here’s the extension itself:
Note that the status bar is actually …
For just storing the data without something showing up on screen, you can use the sprite data extension:
I dont need a HealthBare
i have now tried the " Sprite-Data Extension" but something i do wrong
@jwunderl thanks for the tip with the extension
Hello i can do what i want the first 3 shots are counted correctly all other enemies need only one more shot
I tried this on the featured, and a lot of things were broken. It seems the code was pulled apart randomly.
hey are you still working on this game? because i really want you to make a update
hello currently I have unfortunately no time for the game.
in addition, I would have to rebuild the game from scratch but unfortunately I also lack the time for this