Yeah so basically ignore the title of this project and just listen to the sounds I have made because who knows if I’ll ever get around to making a UI for this.
Also if you restart a bunch it sounds weird because of a Makecode bug where not every sound “thread” gets stopped when the console restarts. I’m making a bug report about it so if it doesn’t sound weird when you spam restart then I guess it got fixed.
when I restarted it sounded really cool because the chords were broken up, so instead of “bum bum bum” it sounded like “brrum brum brrum”.
I don’t think anyone understands…
Ok so probably the reason it’s being weird and playing incorrectly is that I’m using like 1000+ length buffers to create LFO and the sim doesn’t like it when I stitch 12 or those together to play sounds, so I’ll stop doing that lol
Ok. There are still many bugs and unfinished features, but I have added an instrument editor with at least a little bit of functionality, accessible by left clicking the instrument you want to edit.
There are many more changes!
You can click and then drag to make longer notes, Pressing A now saves your song, and pressing B plays it in a loop. I’ll make it so that B also stops the loop asap!
To edit numbers in the instrument editor, you right click on the box to make it highlighted and then you can type numbers and use the dash ( - ) key to delete numbers.
I’m considering changing it to the delete key and preventing said delete key from restarting the simulator like it normally does, as well making the numbers disappear when you click on the box, so that you don’t have to delete them every time you want to change the number. I still have to add all the LFO (Low Frequency Modulation) options to the editor, because currently the only option I’ve added is the strength of the volume LFO and there’s actually frequency LFO too, so that’s a lot of options to add in not a lot of space. I’ll have to add some menus I guess.