Yo sweet! Getting to stream depends on if I remember it exists (which is hard) so I’ll post this here just in case. I know you love audio, Richard, so this one’s for you!
Open if you dare (ooo so scary!)
I’ve been having some audio troubles in my kinda sorta music editor project with audio popping. I have been adding LFO effects and, as such, most sounds are made of a very long buffer of instructions strung together, each being 1ms in length (Sine wave LFO so I like having the most detail). I have so far been simply setting the first sound’s volume to 0, ramping to 50% of target volume and then making the second ms sound go 50-100. This solves about 80% of the popping. My question is basically this: Why is the audio popping random and not deterministic, and is there a minimum ramp-up time that could fix it, or some other way to fix it maybe?
PS: if you right click on an instrument you can see a rudimentary view of its volume plotted over time. The detail isn’t quite good enough to see every value the whole time, but it’s cool to see regardless, especially the very first instrument which has the strongest LFO.