Nope, they just have specific times/days that certain people are on “forum duty”. They talked about it on stream once I think.
hey @richard, i stoped working on makecode projects a few weeks ago because i cant open the editor anymore, when i try to open it i get an out of memory error, (stoped working when i was working on the video player)
hmmm can you try downloading the project from the my projects screen and sending it to me? select multiple projects and a “download as zip” button should appear
oh no this is the first thing that happens when i open makecode arcade, not a project, i open makecode and this is the first thing i see, before anything else
Do you have any memory on your device?
Attention!
All memory has been requested at this time for data center use. If you still have memory in your device it is mandatory that you hand it over asap! You will be compensated with 2 (2! Wow!) free tokens to use with an AI of your choice. At this time please Assume the Memory Escort Submission Position, or you will miss the party*
(AI tokens are a measure of how many words/pieces of words have been processed by an AI model. According to the Google AI summary a given request is usually somewhere in the range of 200 to 2500 tokens)
*Yes, this is a Portal reference!
as in RAM? yeah, an absurd amount for this economy
Hey mods, there appears to be a problem with the block code editor. The block things (where you pull out new blocks) are not opening when clicked, and when they do occasionally open (after me trying for like 3 min), it displays 2-7 different toolbox contents at the same time.

this is happening for all of my projects. thanks ![]()
This could mean the variable is not a number, but something like “true” and “false”
It appears to be working now, might have been that my PC needed to restart or an internet problem, sorry for bothering
!
I have question. is it possible for a user to create a palette and for it to possibly be added to the default palette selections?
I mean the mods are pretty laid back. If you submitted a pull request for a palette to add there’s a good chance they wild merge it. You would have to do this on GitHub, of course.
Good to know!
I just remembered that this happened. I had a project that i wanted its assets from, so I used the new “Share as asset” feature, and as soon as I clicked share, all the code disappeared. I had a backup of it, but still concerning.
I need help again
. for some reason, whoever I try to create a sprite in this project, the whole thing just freezes, and it stops accepting commands. https://arcade.makecode.com/S19509-22868-34891-70722
There is technically no errors happening and this is the only thing that’s doing it. I have tried switching to java to see if its the blocks lag (it isn’t), and I have refreshed all of the extensions.
hey @richard, I am trying to make a tower defense game and I am having trouble when it comes to spawning the enemies. The code decides to ignore the for index block and spawns one of each type of sprite in the list. Here’s the link: https://arcade.makecode.com/S70618-37065-91311-90044
@supaBobmcfee i think you might be misunderstanding how declaring arrays works. when you run this code:
all of those sprites are created immediately.
your for-index loop isn’t doing anything other than changing the value of the enemies variable:
instead of creating an array of sprites, i think you probably want to create an array of strings instead and then create the sprites inside your for loop, like this:
what does .id do on a sprite
like this code
let mySprite = sprites.create(img`
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`, SpriteKind.Player)
mySprite.id
The sprite id is mostly used internally to track the… id… of the sprite… Basically if you want to store data about a sprite but you don’t want to store a reference to said sprite you can store the id instead. Not especially useful imo but it’s exposed as a variable you can mess with so why not mess with it ![]()
actually this might be hella useful in elemental



