ok the only few reasons why Iโm making this topic is I saw the new post @JtSpeedRun did on the Saturn game topic thing and I was just like this dude is good at pixal art and I just want to get as good at him so if anyone could send like tips and tutorials or anything I would appreciate it ![]()
I have a few sites that help me with art and palettes:
This site has lots of (higher resolution) pixel art tutorials that I use now and then.
This is a lower resolution site with tons of useful tutorials.
This is a site that has tons of palettes, odds are you can find a palette that suits your needs.
if @JtSpeedRun could show me something on how to get better at pixal art please share some tips or something like a video of you doing it or how you do it or a tutorial or somthing
oh thanks bro! I was replieing then this just popped up lol
should I make a sonic like game BUT ITS HEAVILY inspired by one of my favorate games on the forums called hmmmm diego shferiods hopefully that was spelled right lol I also already got a title name BOBBY MCOY SPEEDSTER! he drinks lots of energy drinks and thatโs what makes him fast
Improvement is a slow and often uneven process, you just always gotta recognise your own progress even if it feels like you are still stuck. I would highly recommend using Saint11โs tutorials, they helped me a lot starting out. My list of resources can be found here: Lukeโs Pixel Art Essentials! ![]()
One major thing is that if you ever need to draw something unfamiliar, just take a few secs to google and pull up a reference (we know what something is, but we rarely remember every detail that makes it feel real)
Finally, here are some graphs that I love a lot and help me thru lows
thanks!
I got that Saint11 site from a random post of yours I found, but I found the rest more or less on my ownโฆ
Also Iโm gonna use the other links you have in that topic.
those 2 pictures are actually really helpful themselvesโฆ
alright guys can you give me feedback on my first pixal art practice art thing its a pokemon trainer
As expected of my senpai
The dithering seems too different cause the color are very different shades so that could be an issue
Looks great! Love the colours. Something worth considering is the use of linework
in small resolutions, there isnt many pixels to work with. This means that simply outlining everything can result in a lot of the total area of the sprite being linework (this can make it harder to read from afar and also reduce the space for character details)
Outlines are very important tho, especially when there isnโt much to play with. I strike a balance between shaded/broken and more defined linework.
For interior transitions (like with the bottom of the face and the body) I usually donโt outline because it gives me more room for the body and face.
The interior lines are also a good place to have anti aliasing as if you do aa on the outer parts it may not look right with different backgrounds.




