I can't get rid of temporary assets

I’m working on a game that I REALLY want to be published today or at the very least soon.
But, I can’t publish it.


I searched around the forums and found that the problem is the hundreds of temp. assets. Only problem…I CAN’T GET RID OF THEM! It doesn’t give me the option to delete them despite them not being in my code (as far as I know) The only solution I can think of is either deleting everything that uses an image and re assign them or naming every temp. asset. Both of which are time consuming. So, if there is a quick way to delete temporary assets then PLEASE tell me.

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reload the page it realizes that they are not nessesary then it will allow you to delete itthat happened especially with riknoll/arcade-overworld

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I have tried reloading a bunch of times but I can try some more, I guess. it wouldn’t hurt, Thanks :+1:

I cant wait to see retro phantom

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Yeah, as of now I tried to reload it three different ways and they’re still not delete-able. I do think deleting all the images in the code (not my assets) and re-adding them, while time consuming, might be the best way. But please, if anyone knows another way, do tell.

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could you post @Not-a-creepy-doll so I can try to delete it

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Making a copy is always a good place to fix things :smile:
also you could try switching languages?
maybe download it?

Here you go,


you can just drag this into the editor and it should work. (I’m not sure tho)

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I think it’s because you put cylinder blocks over some asset inputs in blocks.
I worked with 8x8 tilemaps before and put them into the set tilemap to block, I most of the time can’t get rid of the 16x16 tilemap.

@richard
At this point I think there’s a Bug with Makecode that’s preventing me from sharing this game. I’ve tried multiple solutions but NOT A SINGLE ONE HAS WORKED and it’s really frustrating.
I’ll share all the problems I THOUGHT was it and the solutions that didn’t work:

  1. Maybe there were too many assets; I got rid of all unused and unnamed assets as I found out that the mini menu extension was creating unwanted assets. (Didn’t work)
  2. Maybe my code was too large; almost immediately debunked from the fact that Too Many Funkly’s has twice the amount of blocks and scripts and is able to be published.
  3. Maybe a problem with the multiplayer aspect forced from using the keybinds extension; I got rid of everything multiplayer related, guess what didn’t change

    So please Richard, can you at least suggest some ways to help with this. I’m starting to lose faith in this project which is something I don’t want to do especially when it’s already finished.

@Not-a-creepy-doll you uploaded that image as a JPEG, can you please post the original PNG? the project is only stored in the original image

like this? Sorry I don’t know much about saving it to an image

@Not-a-creepy-doll still not working… are you resizing the image or something? make sure it’s the exact file that the browser is downloading; not a copy or a screenshot

maybe because I copyed it to my clipboard?


Here’s the PNG straight from my files.

that worked! the share is failing because your project is too big. the issue isn’t the number of the blocks, it’s the number of full screen images you have in your project. in general, i never recommend having full screen animations in your project! you should create these animations using sprites. for example, the animation with all of the eyes appearing can be easily recreated by setting a black background and creating a few eye sprites that aren’t full screen images.

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Ok i’ll try to lessen the cool full screen animations. Thank you for the help richard
(And everyone else in this post who tried helping)