Is there a way to make a 3d platformer with textured walls, floors, and sprites that can be at different levels
idk man there was a 3d platformer without textures someone made. I think sometime in the future an extension will come out providing that
Hm…
I don’t think so, i think ray casting is only for x and z.
Try doing something by stacking tile maps on top of each other like layers and have the player be able to switch between them to give a 3D aspect.
My idea.
i might try that. thanks!
I just had an idea
Do raycasting and make a sprite, then make that sprite able to reset you back to the start
Then make it so that you can jump over the sprite
i have the platforming part down already i just don’t really understand the dirx diry attibutes. here’s the current model of my game!
i fixed my floor problem
I don’t understand this at all. Also if you want to have floors you can use the code zone version of raycasying. That’s how I made an entire backrooms game
i’ve already fixed it
COMPLETE Z REWORK
i got strafe working
in my game, your supposed to collect keys to edit variables using the computers to get to the portals
btw I designed it for web only