What about Doodle Noodles own map? (Obviously you don’t have or need too)
Doodle Noodles Sketch Cave
I don’t have time to make the map because I’ve been doing a lot this summer, but hopefully that gives you enough info to make it.
What about Doodle Noodles own map? (Obviously you don’t have or need too)
Doodle Noodles Sketch Cave
I don’t have time to make the map because I’ve been doing a lot this summer, but hopefully that gives you enough info to make it.
I think that should be enough to make a board!
Made a little Settings Menu ui if you want to use
Okay, so I was able to get part of the dice rolling system working, although I only made it so that you can roll 1s, and you can only move left. Here is my current code.
controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
timer.throttle("action", 500, function () {
diceRoll = randint(1, 6)
if (diceRoll == 1) {
animation.stopAnimation(animation.AnimationTypes.All, mySprite2)
mySprite2.setImage(img`
. f f f f f f f f f f f f f f .
f b 1 b 1 b 1 b 1 b 1 b 1 b 1 f
f 1 f f f f f f f f f f f f b f
f b f 1 1 1 1 1 1 1 1 1 1 f 1 f
f 1 f 1 1 1 1 f f 1 1 1 1 f b f
f b f 1 1 1 f f f 1 1 1 1 f 1 f
f 1 f 1 1 1 f f f 1 1 1 1 f b f
f b f 1 1 1 1 f f 1 1 1 1 f 1 f
f 1 f 1 1 1 1 f f 1 1 1 1 f b f
f b f 1 1 1 1 f f 1 1 1 1 f 1 f
f 1 f 1 1 1 f f f f 1 1 1 f b f
f b f 1 1 1 f f f f 1 1 1 f 1 f
f 1 f 1 1 1 1 1 1 1 1 1 1 f b f
f b f f f f f f f f f f f f 1 f
f 1 b 1 b 1 b 1 b 1 b 1 b 1 b f
. f f f f f f f f f f f f f f .
`)
if (tiles.tileAtLocationEquals(mySprite.tilemapLocation().getNeighboringLocation(CollisionDirection.Right), assets.tile`myTile0`) || tiles.tileAtLocationEquals(mySprite.tilemapLocation().getNeighboringLocation(CollisionDirection.Right), assets.tile`myTile3`)) {
spriteutils.moveToAtSpeed(mySprite, mySprite.tilemapLocation().getNeighboringLocation(CollisionDirection.Right), 100, false)
}
timer.after(500, function () {
animation.runImageAnimation(
mySprite2,
[img`
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f b 1 b 1 b 1 b 1 b 1 b 1 b 1 f
f 1 f f f f f f f f f f f f b f
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f 1 f 1 1 1 1 f f 1 1 1 1 f b f
f b f 1 1 1 f f f 1 1 1 1 f 1 f
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f 1 f 1 1 1 1 f f 1 1 1 1 f b f
f b f 1 1 1 1 f f 1 1 1 1 f 1 f
f 1 f 1 1 1 f f f f 1 1 1 f b f
f b f 1 1 1 f f f f 1 1 1 f 1 f
f 1 f 1 1 1 1 1 1 1 1 1 1 f b f
f b f f f f f f f f f f f f 1 f
f 1 b 1 b 1 b 1 b 1 b 1 b 1 b f
. f f f f f f f f f f f f f f .
`,img`
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f b 1 b 1 b 1 b 1 b 1 b 1 b 1 f
f 1 f f f f f f f f f f f f b f
f b f 1 1 1 1 1 1 1 1 1 1 f 1 f
f 1 f 1 1 1 f f f f f 1 1 f b f
f b f 1 1 f f f f f f f 1 f 1 f
f 1 f 1 f f f 1 1 1 f f 1 f b f
f b f 1 f f 1 1 1 f f f 1 f 1 f
f 1 f 1 1 1 1 f f f f 1 1 f b f
f b f 1 1 1 f f f f 1 1 1 f 1 f
f 1 f 1 1 f f f f f f f 1 f b f
f b f 1 1 f f f f f f f 1 f 1 f
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f 1 f f f f f f f f f f f f b f
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f 1 f 1 1 f f f f f 1 1 1 f b f
f b f 1 1 f f f f f f 1 1 f 1 f
f 1 f 1 1 1 1 1 f f f 1 1 f b f
f b f 1 1 1 f f f f f 1 1 f 1 f
f 1 f 1 1 1 1 1 1 f f 1 1 f b f
f b f 1 1 f f 1 1 f f 1 1 f 1 f
f 1 f 1 1 f f f f f f 1 1 f b f
f b f 1 1 1 f f f f 1 1 1 f 1 f
f 1 f 1 1 1 1 1 1 1 1 1 1 f b f
f b f f f f f f f f f f f f 1 f
f 1 b 1 b 1 b 1 b 1 b 1 b 1 b f
. f f f f f f f f f f f f f f .
`,img`
. f f f f f f f f f f f f f f .
f b 1 b 1 b 1 b 1 b 1 b 1 b 1 f
f 1 f f f f f f f f f f f f b f
f b f 1 1 1 1 1 1 1 1 1 1 f 1 f
f 1 f 1 1 1 1 f f f f 1 1 f b f
f b f 1 1 1 f f f f f 1 1 f 1 f
f 1 f 1 1 f f f 1 f f 1 1 f b f
f b f 1 1 f f 1 1 f f 1 1 f 1 f
f 1 f 1 1 f f f f f f 1 1 f b f
f b f 1 1 1 1 1 1 f f 1 1 f 1 f
f 1 f 1 1 1 1 1 1 f f 1 1 f b f
f b f 1 1 1 1 1 1 f f 1 1 f 1 f
f 1 f 1 1 1 1 1 1 1 1 1 1 f b f
f b f f f f f f f f f f f f 1 f
f 1 b 1 b 1 b 1 b 1 b 1 b 1 b f
. f f f f f f f f f f f f f f .
`,img`
. f f f f f f f f f f f f f f .
f b 1 b 1 b 1 b 1 b 1 b 1 b 1 f
f 1 f f f f f f f f f f f f b f
f b f 1 1 1 1 1 1 1 1 1 1 f 1 f
f 1 f 1 1 f f f f f f 1 1 f b f
f b f 1 1 f f f 1 1 1 1 1 f 1 f
f 1 f 1 1 f f f f f f 1 1 f b f
f b f 1 1 f f f f f f 1 1 f 1 f
f 1 f 1 1 1 1 1 f f f 1 1 f b f
f b f 1 1 1 1 f f f f 1 1 f 1 f
f 1 f 1 1 f f f f f f 1 1 f b f
f b f 1 1 f f f f f 1 1 1 f 1 f
f 1 f 1 1 1 1 1 1 1 1 1 1 f b f
f b f f f f f f f f f f f f 1 f
f 1 b 1 b 1 b 1 b 1 b 1 b 1 b f
. f f f f f f f f f f f f f f .
`,img`
. f f f f f f f f f f f f f f .
f b 1 b 1 b 1 b 1 b 1 b 1 b 1 f
f 1 f f f f f f f f f f f f b f
f b f 1 1 1 1 1 1 1 1 1 1 f 1 f
f 1 f 1 1 1 f f f f 1 1 1 f b f
f b f 1 1 f f f f f 1 1 1 f 1 f
f 1 f 1 1 f f 1 1 1 1 1 1 f b f
f b f 1 1 f f f f f 1 1 1 f 1 f
f 1 f 1 1 f f f f f f 1 1 f b f
f b f 1 1 f f 1 1 f f 1 1 f 1 f
f 1 f 1 1 f f f f f f 1 1 f b f
f b f 1 1 1 f f f f 1 1 1 f 1 f
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f b f f f f f f f f f f f f 1 f
f 1 b 1 b 1 b 1 b 1 b 1 b 1 b f
. f f f f f f f f f f f f f f .
`],
50,
true
)
})
}
})
})
I also added another type of space (the Red Space). So with that extra type of space, is there a way to get the dice to roll from 1 to 6 and to move on the board without just going left?
Also here’s the project, if you’re wondering.
Can you make BlastBox’s Perplex Express next? please?
Yeah! I just need to make Coneguy’s Crazy Cape first.
Yes, I’ll work on getting this coded! Also, for some reason the blue spaces didn’t stack in your (beautiful) demo, so i’ll fix that too.
Here’s some dice code I made a while ago, could be useful
Ok, so about my character, when can he get a board?
Soon. I don’t know what it would be about yet, but I’ll find something.
i personally think you all should start lowering the amounts of demands you have for your characters. @TheConeGuy probably has alot of stuff to do before he gets to yours.
Fixed! Now the sprite moves clockwise around the board. The dice also works!
I could do a 3d dice roll
Nah, he’s fine. Although I’m probably going to cut the character roster down, as 24 characters is a LOT.
If I do cut the character roster down (which I probably will) I might be a bit biased towards well-known Makecode users like Taser, Pixeldoodle, Randomuser, etc.
I was speaking in general but, Do as you want, just a suggestion.
am I well known?
Yeah, you’re staying in. You’re good.
You make literally the best posts in this entire forum, so you’re probably staying.
What about me