I noticed that the wall function in the tilemap doesn’t work if you use the On Button Pressed blocks instead of the Move With Buttons blocks. Do I need to add something additional, or is it not possible to add walls within the tilemap when using Button Pressed blocks?
@wynneb thanks for pointing that out! We made that change intentionally so that if you set a sprite’s location directly, it will always move to that location even if there is a wall in the way. Otherwise you wouldn’t be able to “teleport” a sprite to the beginning of a level if there were walls in between it and the start location.
There’s definitely something wrong here though. I think maybe we should only be applying that logic if you set x/y directly and not if you use the change x/y blocks.