i know its more complicated than just using sprites, but if your doing the makecode challenge that’s coming up or just wanna try something new, try this!
technically it is, but the simulator doesn’t count it as one. I think the goal is to have the number of sprites in the stats menu is to be zero, and this project succeeds in doing that.
THIS PROVES HOW LAGGY SPRITES ARE!
i have 1000 individual stars moving, yet, the framerate is just fine!
now ive tested it and its fast up to 10000 sprites! and thats on my potato pc!
i even tested this on my meowbit, and i get OVER 40 FPS, now thats CRAZY for a meowbit and its limited memory, imagine if you would have done this with 1000 sprites, it would have lagged SO bad
yeah, i know, i should have used classes, but im HORRIBLE at javascript so i tried arrays with richards help.