Making sprites WITHOUT sprites!

by using image blocks, the sprite util extension, and a lot of variables, your able to make sprites without sprites!

PROOF:

i know its more complicated than just using sprites, but if your doing the makecode challenge that’s coming up or just wanna try something new, try this!

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but can you make a game without sprites or extensions?

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i could, there would just be no images, just squares for sprites

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I might take a crack at this soon (without the extensions).

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well, um, actually a background is a sprite :nerd_face: :point_up:

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:man_facepalming:
well no matter what you can truly escape sprites

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actually its not

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this topic was the inspiration for my arcade tips post:

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technically it is, but the simulator doesn’t count it as one. I think the goal is to have the number of sprites in the stats menu is to be zero, and this project succeeds in doing that.

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here’s mine:

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ooooooooo
coooooool

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What do you mean?

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wait… what? I didn’t use the sprites category, look at the code

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Hi guys, friendly neighborhood SpeedRun here! I think I can solve this issue!
Some of the sprites that are counted in the game are:

  • The TileMap itself
  • And Story Dialogue

I’m not entirely aware of the rules on this contest but the simulator technically counts those items as sprites.
Hope that helps!
-JtSpeedRun

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THIS PROVES HOW LAGGY SPRITES ARE!
i have 1000 individual stars moving, yet, the framerate is just fine!

now ive tested it and its fast up to 10000 sprites! and thats on my potato pc!
i even tested this on my meowbit, and i get OVER 40 FPS, now thats CRAZY for a meowbit and its limited memory, imagine if you would have done this with 1000 sprites, it would have lagged SO bad
yeah, i know, i should have used classes, but im HORRIBLE at javascript so i tried arrays with richards help.

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here is the same function using sprites:

I ONLY GOT 6 FPS

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makecode challenge

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nah, i got like 37 fps, and im on a windows laptop

bro what do you mean


look :arrow_up:

well my pc is a potato

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