I’ve noticed that makecode seems to have some sort of noise cap, maybe to prevent too much noise pollution in games? It has become a problem in some of my games though, causing background notes in songs to just end early if you jump one too many times and causing the music to feel less exciting. The same thing happens with sound effects if they are longer than 600 milliseconds. Is there any way to eliminate this so music and sound effects can coexist without changing each other? Any and all help is appreciated.