Pixel Art by @engineer703

Some more of my pixel art!

I’ve been playing Satisfactory, so of course being a coder, I thought, “Why not make an automation game in Makecode?”. I guess I just don’t see how impossible this is on Makecode on a school computer of all things.

Anyway, that’s what I’m doing for now. For now, I’m calling this Iso Factory (It’s Isometric) and I finished the title screen (I did world generation as well, check that out on this topic)

This is the main menu so far, I still need to add a settings menu and a continue option, for when I get around to playable content. However, before I get to playable content, I need a player sprite. And since I still have no idea how impossible this will be, I want multiple skins! However, I don’t actually have a base skin to use as a template yet, so I will have to post that at a later time. I do have a block frame template, though, so anyone who uses this template to make their skin (must fit in the box) will have their skin in the game, provided it has 1. Animations for all 8 directions (walking) 2. A pseudo-3D feel, fitting with the isometric theme 3. A punch or attack animation for all 8 directions (for mining rocks and various other things). When I do get the skin template out, I may remove some of the requirements. If you really cannot make good enough art for this, you may instead post your idea, but I may not actually do it.

The block frame template thing:

Oh yeah, and here’s the palette:

Palette hex codes:
  1. #0C0A08
  2. #241E18
  3. #352A20
  4. #4A3828
  5. #B57C36
  6. #878787
  7. #5C5C5C
  8. #C04020
  9. #882808
  10. #447500
  11. #2E4D00
  12. #D09040
  13. #496B97
  14. #4E79B1
  15. #9090A8
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