I first started doing procedural animation with blocks! I would set up simple constrain systems using arrays. I either deleted or changed my old games from blocks to Java, but here’s an example of something I made:
And then that turned into this:
I think that was one of the first procedurally animated things I did with blocks.
Creating that little worm led to me creating all these extensions to make better and more complex creatures.
Hopefully this helped, The4Lexenator!