ALRIGHT! The image mapping extension is out!
I worked intensively hard on it over the past week and I’m pretty happy with how it turned out, and I hope you all are too!
Introducing, the Image-Mapping extension:
This was also my first time doing anything with a README.md. I just made it a simple read with some examples on the side. I would suggest looking at those examples to get a feel of what to use this extension for.
But here is a short list of functionalities included in this extension:
Mapping an image to four points. It basically interpolates the pixels from the four corners of the image to the new four points of your choice.
Mapping an image to a color region. I’m really excited that this was actually something possible on Makecode arcade. It finds the shape of a color region on a base image and then maps the source image onto that shape. I was inspired from this video[1].
Outlining. I just wanted to add blocks for Outlining images. I may add more blocks in the future that do the reverse of the outline blocks.
Please check this extension out! I hope this extension is useful to you guys!
I’m really happy with how it turned out, and I want that to be the same for all of you, so please comment what you think! I would love to hear your ideas and improvements.
On a side note, the next thing I will be working on is that Ragdoll extension, because I saw that it still has interest which is good!
Thank you!
If you watch the video, you’ll see that there’s lots of color used in the mapping, but this was a problem because Makecode Arcade only provides 16 types of color. So this took some brainstorming and I think region mapping turned out to be the best answer. ↩︎
Another thing, I noticed that the softbodies (especially when given a low damping rate) started to “drift” towards 0,0. It’s like they would just start floating to the top-left of the screen.
I found out what was causing it so I patched that bug recently!
Please let me know if you guys find bugs in any of my extensions!
I remember this video! I think it was about a year and a half ago I was just going down the rabbit hole of all the YouTube videos on procedural animation.
I’ve been working really hard on my hair salon game and so I haven’t really been able to touch the ragdoll extension and I’m sorry for the delay. I will work on it sometime next month hopefully.
I first started doing procedural animation with blocks! I would set up simple constrain systems using arrays. I either deleted or changed my old games from blocks to Java, but here’s an example of something I made:
And then that turned into this:
I think that was one of the first procedurally animated things I did with blocks.
Creating that little worm led to me creating all these extensions to make better and more complex creatures.
I actually haven’t been able to make anything yet and I am greatly sorry.
I’ve been a little busy this month prioritizing my hair salon game and the outdoors mini game jam.
I’m sorry for putting it off for so long. I hope to work on it starting on the 27th when the game jam ends.
no worry’s but I’m upset that I have not been able to find you your salon game because it sounds so COOOOOOL! and don’t be sorry I’m also in a game jam and I know just how hard it is so I don’t mind but make sure you win the game jam!!! best of luck!