Roaring Knight Bossfight WIP (devlog maybe)

What a name for a topic.

Anyways, yea, I’m remaking the Roaring Knight Bossfight from Deltarune Chapter 3, cuz why not.

I only have the first attack so far and the changeable border size thingy.

GIVE FEEDBACK, anything.

extra: the pink is you (or Susie ig) and the black is the Roaring knight thse are just place holders

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sadly i dont know the original but it looks like a cool concept. i noticed that i can sometimes walk throught the green line and sometimes i cant. Is that intended?

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It happens if your lagging I don’t know how to fix it

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Youre using some extension to make the sprite walls, which might not work very well with scaling. I think you should just use the default tilemap walls. (And dont forget do make the projectile ghost through walls!)

The deltarune recreations are always sooooo coool! :star_struck: I like the first attack so far, It works well, I think I might have more feedback once more attacks are in the game though. Can’t wait to see how the art turns out too!

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I’m gonna produce a quick version that is faster and cooler(objectivly)
before
Screenshot 2026-09-27 8.58.24 AM
after

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wait how are you guys able to see the Fps it got removed for me

(also think you this is amazig)

okay so i tried what you did amd it works (the heart just goes a little out of bounds but ill fix that later)

anyways i made the second attack now yay

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okay and i made the unused attack too

that one attack with the split thing is gonna be so hard to code

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okay i made the 4th attack now i am making alot of progress already

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Yw I genuinely only use math constrain to create fake walls also I’m not sure why but it takes a while for the game update to run even if I set it in a separately do block