SHAPE SMASHER - A arena shooter game about shapes

I swear i had read this as just “shape smasher” the first time. Do you still need a logo?

Sorry i was
takingtoolong20260524113443

I’ve added a “SS_” Prefix to about everything i could think of, as well as some changes to accomodate the new screen size. I’ve also removed the system menu functionality because the console might use it.

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proby

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SHAPE SMASHER v2.1 Patch
Coming at you with a smaller update that i cooked up in just one day. This is mostly just some features i wanted to get out of the way before coding anything bigger.

Changelog

OVERALL
-Options and credits added to start menu
-5 Music tracks
(2 from @TeddyB , 2 from @InvalidProject , 1 from the default list. Credits ingame)
(I recommend just keeping it at “mute” because i’m not sure if the crash from music is already patched.)

SHAPES
-New shape: HEART
-Boxer’s super was reworked
-Boxer’s main attack damage 200 → 100
-Drill’s main attack was recoded (still plays about the same)
@RoboVacDev your shape will be added in a later update, under a new “category” (each category will have 10 shapes, and the second category will be called “community shapes” )

ENEMIES
-Tri enemies now follow you from afar and back up if near.
-Tri enemy attack damage 15 → 10
-Cross enemy healing 10 → 20
-Cross enemy healing radius 45 → 55

GAMEMODES

-Default constant enemy spawn time 1500 → 750
-Default constant enemy cap ∞ → 5
-Default waves had changes to waves 11 and 12
-Default waves had changes to the randomized waves (15+)

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