I swear i had read this as just “shape smasher” the first time. Do you still need a logo?
Sorry i was
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I’ve added a “SS_” Prefix to about everything i could think of, as well as some changes to accomodate the new screen size. I’ve also removed the system menu functionality because the console might use it.
proby
SHAPE SMASHER v2.1 Patch
Coming at you with a smaller update that i cooked up in just one day. This is mostly just some features i wanted to get out of the way before coding anything bigger.
Changelog
OVERALL
-Options and credits added to start menu
-5 Music tracks
(2 from @TeddyB , 2 from @InvalidProject , 1 from the default list. Credits ingame)
(I recommend just keeping it at “mute” because i’m not sure if the crash from music is already patched.)
SHAPES
-New shape: HEART
-Boxer’s super was reworked
-Boxer’s main attack damage 200 → 100
-Drill’s main attack was recoded (still plays about the same)
@RoboVacDev your shape will be added in a later update, under a new “category” (each category will have 10 shapes, and the second category will be called “community shapes” )
ENEMIES
-Tri enemies now follow you from afar and back up if near.
-Tri enemy attack damage 15 → 10
-Cross enemy healing 10 → 20
-Cross enemy healing radius 45 → 55
GAMEMODES
-Default constant enemy spawn time 1500 → 750
-Default constant enemy cap ∞ → 5
-Default waves had changes to waves 11 and 12
-Default waves had changes to the randomized waves (15+)