I’m making a Super Mario Maker type game, but it’ll only have smb1 (for now) and I have a base game, but I’d like this to be a collaborative project.
THIS GAME WILL NOT HAVE A LEVEL EDITOR BUILT IN, THE LEVEL EDITING WILL BE DONE EXCLUSIVELY IN THE MAKECODE EDITOR.
Here’s things I’d like to see in the game, but I’m either bad at, can’t make a polished version of, or don’t have the time to work on. Vote on what you can help with here:
Make animation frames for goombas, koopas, and/or Mario (smb1)
Make tilemaps (smb1)
Make moving platforms (with collision), make slopes (with collision), make seesaw platforms, and/or make lift generaters
Other things that you think could be added (has to be functional and somewhat related to Mario/platformers like powerups, new platforms, new game styles, etc).
Oh, I’m sorry, this project has already failed, due to it being started in october (2021) and it not being popular. At this point, I have gotten better at coding and the code which is here I don’t remember how it works and I didn’t commentate. I might start a similar project in the future, but this one never really “started”. Also, welcome to the Makecode community! If you want to, you can features, but I won’t really be involved unless this project gets BIG.
You can take some physics assets from my demo that I made a little while ago: How can I make sonic go upside down without falling - #16 by Kiwiphoenix364
Mainly the slopes (loops and upside down physics wouldn’t fit well in Mario).
I have wall sliding physics from New Super Mario Bros Arcade (if you can find where exactly in the code it is because this code is cluttered) and a more refined version (yet harder to implement because it is specifically designed for an auto runner in Newer Super Mario Run Arcade).
Feel free to take these assets and implement them (if you want).
Also by BIG I meant if it gets more than one person collabing and like 3 revisions/updates, because I don’t (particularly) want to update a game that nobody cares about.
so there is a bug in the code where if you hit the mystery block and a brick block then it change the block to a hit block and gives you the power up or coin
I think I fixed it, I haven’t been able to pull off this bug in this version. I used “tile at location” blocks instead of “tile to top of sprite blocks”, so hopefully it should only see the location of the unhit block as where it places the hit block.