UPDATE 0.5
Yippee another update!
So today I took @BLADEr’s (thanks btw) advice and made swaying trees with their brilliant image rotation extension.

How i did it (nerd explanation >:<teehee>D)
Two words.
SINE WAVE
A sine wave is a smooth oscillation, going above and below a central value.
I’m no expert on this subject, i’m just playing with blocks, but…
I have a constantly increasing variable ‘tick’, and rotate an image by using:
sin((tick * frequency/0.1) + treeX) * amplitude/7
But thats too predictable.
We need randomness.
We need.. a second sine wave.
We can do
sin((tick * frequency/0.1) + treeX) * amplitude/7 + sin((tick * frequency/0.3) + treeX) * amplitude/4
And get something that looks like this.
And the shadows are just Richard’s shade extension, rendering the tree as a shadow, but with a 220 degree offset.
Try it out here! :)

