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Name: Lol Idk
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Characteristics: Medium speed in the ground, Very slow speed in the air. If possible, make him have higher gravity than normal. I’m trying to make a Little Mac kinda character(in the ground-based sense, i don’t want to make a D tier).
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Image:(Its pretty scuffed but the idea gets across):
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Attacks:
Note 1
All his A Attacks use his wooden plank, while all his B Attacks use his hand; This means some attacks may not be fitting for the move because of this rule(like the counter being an A move).
A - Counter
He uses his plank to block attacks. If timed correctly, the opponents attack will have its damage doubled on them, altough the knockback is fixed for all atacks; It also has sizeable hitstun, leaving them vulnerable to attacks. In return tough, failing a parry leaves you exposed for a long time, so only use this when your opponent isn’t expecting it.
A+Side and A+Up - Plank Spin
He spins his plank quickly in the direction specified, dealing lots of damage in a short time. if used upwards in the air, he will also rise a little bit, aiding his highly predictable recovery.
B - Spin Jab
He punches while walking foward and spining his fists(from palm up to palm down). This move deals plenty of damage and has good hitsun, but takes a while to come out.
B+Side - Punch/Uppercut
He quickly lunges himself foward(and by that i mean he takes 2 quick steps, don’t make him fly over the screen) and preforms a poweful punch. If before that you press up(there is no down B so i had to find another way), he will preform an uppercut instead, which a very slow but devastating attack that deals a hefty amount of both of damage and knockback. Both of them have sizeable end lag, so faIling to land these attacks can be quite useful - for your opponent.
B+Up - Hand Throw
This is his recovery. He throws his hand upwards, bringing him to whatever it connects with. If it connects with a character, he will kick them down, allowing for some extra height gain and potentially getting a stock.
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Nerfing this character because these moves are way too good: Judging by the moves, this character is really good! Perhaps a bit to good tough… To keep the character from being overpowered, i would also give him 2 big nerfs:
- All his attacks are 2x times worse in the air than in the ground in damage, speed, and knockback.
- When swapping from an A attack to a B attack and vice-versa, there is ~0.4 seconds where he is spinning the right arm into place.
- Description: " A mostly normal robot with the minor fabrication defect of having a chunk of wood for one of his hands, [idk a good name] had karate lessons while growing up, and is now quite the formidable fighter! Except in the air. He wasn’t raised by birds you know."
I had other character ideas too, but i think this is the most unique out of all of them.