Alright! I’ll try to make that in my game. Thanks for the explanation!
sorry bc i’ve been asking a few times but is Smamus in the process of being added?
Okay @PixelDoodle (by the way nice name!) Here are the NEW attacks and idle sprite for drum rollllllllll Me! (if that’s okay )
(do not need to include all the A attacks)
A= punch A + up= upper cut
A + down=stomp A+ left or right= spin in that directio
B=Stick whack! up and B=fly upward with a cape
Down and B= stick a katana into the ground that causes rocks to fly up around him
B left or right= flame dash (becomes a blue flame that travles in the direction chosen (left or right)
Here is the sprite
sorry that it’s bigger than what it was origanally!
The sprite size is totally fine! I can work around it! But…A few attack flaws. There isn’t going to be a Down B or Down A so you have to change those
Oops! Seems like my game crashes whenever I try to implement this in my game. Maybe there’s a problem with my current code-
Can you send the code? It’s pretty easy for this method to fail.
@PixelDoodle you can scrap those! (: (will there be a final smash)?
Here’s the code. (It crashes on start due to an error)
This project uses Raycasting, by the way, so that might be some of the problem.
…I dont’t know about the final Smash…It’s a possibility though.
speed of sound is 1234.8 Km/h
I looked over the code and realized that the Menu isn’t the problem. It’s most likely the melee monkeys.
DEVELOPMENT UPDATE
I don’t think I will be updating this game for about a week or 2 for 2 reasons.
-
Spring Break is starting on Monday so I’m eighter gonna be doing spring cleaning or I just want to relax and just chill on my switch.
-
The Bots and Winning are going to take some time and I have to be physically ready for the stress the next update is going to bring.
SIDE NOTE
these are currently the available character addition spots:
- Game Boy
- Taser
- StrawBob
- none
- none
Still accepting characters over the break!
Bro Smamus is gonna be added???
@personalnote mabye try changing Samus to the requiem dude! (don’t know if he or she has a name) I loved the design for them!
Glad to hear that! I’m not sure if you know, but a lot of that game was inspired by Halo! Ghost (The requiem dude, which is a male), was based on Emile from Halo Reach
YOU KNOW WHO HE IS, HES BACK IN THE GAME NOW IN THE NEW 16 X 16 FRAME
Now back in the game! Stickplatformer guy!
I haven’t worked on the game for so long!
BUT NOW HE IS BACK
A while in the air: Groundpound
B: Glide
Passive ability: On life 1, Gain speed by 50 or something.
While gliding, if he runs into an enemy then give enemy damage.
Ground pound also does 1 damage
Would you perfer I add Smamus or Ghost?