The Biggest Smash Bros Game

Alright! I’ll try to make that in my game. Thanks for the explanation! :slight_smile:

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sorry bc i’ve been asking a few times but is Smamus in the process of being added?

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Okay @PixelDoodle (by the way nice name!) Here are the NEW attacks and idle sprite for drum rollllllllll Me! (if that’s okay :slight_smile: )
(do not need to include all the A attacks)
A= punch A + up= upper cut
A + down=stomp A+ left or right= spin in that directio
B=Stick whack! up and B=fly upward with a cape
Down and B= stick a katana into the ground that causes rocks to fly up around him
B left or right= flame dash (becomes a blue flame that travles in the direction chosen (left or right)

Here is the sprite


sorry that it’s bigger than what it was origanally!

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The sprite size is totally fine! I can work around it! But…A few attack flaws. There isn’t going to be a Down B or Down A so you have to change those

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Oops! Seems like my game crashes whenever I try to implement this in my game. Maybe there’s a problem with my current code-

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Can you send the code? It’s pretty easy for this method to fail.

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@PixelDoodle you can scrap those! (: (will there be a final smash)?

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Here’s the code. (It crashes on start due to an error)
This project uses Raycasting, by the way, so that might be some of the problem.

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…I dont’t know about the final Smash…It’s a possibility though.

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speed of sound is 1234.8 Km/h

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I looked over the code and realized that the Menu isn’t the problem. It’s most likely the melee monkeys.

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DEVELOPMENT UPDATE
I don’t think I will be updating this game for about a week or 2 for 2 reasons.

  • Spring Break is starting on Monday so I’m eighter gonna be doing spring cleaning or I just want to relax and just chill on my switch.

  • The Bots and Winning are going to take some time and I have to be physically ready for the stress the next update is going to bring.

SIDE NOTE
these are currently the available character addition spots:

  • Game Boy
  • Taser
  • StrawBob
  • none
  • none
    Still accepting characters over the break!
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Bro Smamus is gonna be added???

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@personalnote mabye try changing Samus to the requiem dude! (don’t know if he or she has a name) I loved the design for them!

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Glad to hear that! I’m not sure if you know, but a lot of that game was inspired by Halo! Ghost (The requiem dude, which is a male), was based on Emile from Halo Reach

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YOU KNOW WHO HE IS, HES BACK IN THE GAME NOW IN THE NEW 16 X 16 FRAME

Now back in the game! Stickplatformer guy!
I haven’t worked on the game for so long!
BUT NOW HE IS BACK

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A while in the air: Groundpound
B: Glide
Passive ability: On life 1, Gain speed by 50 or something.

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While gliding, if he runs into an enemy then give enemy damage.

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Ground pound also does 1 damage

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Would you perfer I add Smamus or Ghost?

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