The Biggest Smash Bros Game

@Hamuza11 good luck youll need it

8 Likes

lmao :slight_smile:

2 Likes

im submitting my chars for that

4 Likes

I will present to you(not you but pixeldoodle) bob (not my character)
BobFR | Wikitubia | Fandom

2 Likes

That’s a tall task. I wish you the best editing that code.

2 Likes

13 Likes

I said id do something at 5k, but you might just check out The Biggerest Smash Bros Game April fools game i made as its close enough and i dont really have the time to make a formal celebration lmao

7 Likes

i love this game can you please put music in it so it more fun

3 Likes

Why is this topic still open? I mean, if the game is finished and you are no longer taking submissions, there isn’t much of a point…

1 Like

@Player_246 read


@kingtech1 guessing youre using the top link! If you want music and stuff use the final version:

7 Likes

@PixelDoodle be like I ALWAYS COME BACK

4 Likes

it looks cool though

1 Like

Random Makecode interview #2
If you were to recode this game with your current knowlegde what would you optimize and how?

What was your motivation for this game just people replying like crazy or were you good and got it from yourself?

How does the enemy ai work and how does the bot difficulty make them harder is it by making them run their “actions” faster or making them smarter(more complex movement and stuff)?

If you redid this game with the current Makecode version would you implement stuff like browser events rtc piano roll?
Half of these questions are how I would make my smash game(planetary smash)

4 Likes

ty for reminding this was here lol

i found a bug

1 Like

surprisingly not that hard to replicate

4 Likes

i managed to get a 1 player battle with 2 mr stupids vs 2 stickbruhs lol

5 Likes
  1. Probably the way i handled movesets and character stats/animations. Movesets are If statements spaghetti (replace the if’s with a switch statement and its basically the same way Undertale handled dialogue) but im not exactly sure how id optimize it. Stats are just array-slop and was pretty limiting so id probably manually set the damage for every attack and save the arrays for things like speed and names. Animations are kind of the same except its ONE GIANT ARRAY for every type of animation. Id probably make something like a single CharacterAnims array and just change its values depending on the character. This would also make mid-battle anim changes easier to implement (something i kinda regret not adding)

  2. it was mainly the amount of support and people wanting in that kinda got me to finish it haha.

  3. The way i handled bots was kinda weird. I mainly just tweaked their reaction time, attack cooldowns, and dodge chance depending on the difficulty. iirc, in older versions there was a variable i defined called SmartBot or smth for high level bots, but i ended up never using it in the game. The moves bots use are picked at random and they are physically incapable of using UP SPECIALS because that would completely freeze the entire game. if youre looking for tips just check out this reply

  4. Probably not actually. The only thing id really see myself adding is the Mini Menu extension more.

3 Likes

yo @PixelDoodle can I make my own stupid version of pixel smash where everyone does more dmg and faster and it’s just gonna be stupid

4 Likes

absolutely, go ahead man

6 Likes

@PixelDoodle could you tell me how you made the AI? No need for a long post. If you could make an example then please do, otherwise, there’s no need.

3 Likes