TIlemap question

Is it possible to have tiles appear differently in the makecode editor and when actually running code?

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Yes you can, here is an example—-> https://arcade.makecode.com/S14157-32257-77942-17878

thats replacing it, i want it to replace any tiles, just change the appearance

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Oh, well that’s as close as you can get

I wonder, do the “cover” tile blocks work for your scenario? You can find them if you import the arcade-tile-util extension (go to “Extensions” and scroll down to find it):

Here’s a sample of those blocks in action: https://arcade.makecode.com/S17227-79632-53184-76643. In that sample, I’ve used a purple tile in the tilemap editor but I change all of them to green in the code, then I manually set a few one-off tiles to blue.

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thanks!

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