Visual TileMap Layers extension

Wanted to show off a quick little extension I made. (that I’ll maybe use in a new game? Who knows :man_shrugging: )

Basically it allows you to render (no collisions or anything) additional tilemaps at a certain Z index. (Since the tilemap is at Z layer -1, then you can render behind or in front of it) This extension was mainly created to help people decorate their tilemaps easier, as it respects transparency.

Example:

Please report back any bugs or suggestions!

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Will you ever make it so you can collide with the other layers? Or at least will you make something like “if sprite overlaps tile at location” possible?

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Maybe later, but I think @richard was also working on something similar that did do collisions for sprites. (or maybe I’m making stuff up)

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yup, we made it on stream! haven’t put it into a repo yet

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This will be SO HELPFUL for creating water effects! :smile:

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this is sick bruv

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