Visual TileMap Layers extension

Wanted to show off a quick little extension I made. (that I’ll maybe use in a new game? Who knows :man_shrugging: )

Basically it allows you to render (no collisions or anything) additional tilemaps at a certain Z index. (Since the tilemap is at Z layer -1, then you can render behind or in front of it) This extension was mainly created to help people decorate their tilemaps easier, as it respects transparency.

Example:

Please report back any bugs or suggestions!

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Will you ever make it so you can collide with the other layers? Or at least will you make something like “if sprite overlaps tile at location” possible?

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Maybe later, but I think @richard was also working on something similar that did do collisions for sprites. (or maybe I’m making stuff up)

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yup, we made it on stream! haven’t put it into a repo yet

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This will be SO HELPFUL for creating water effects! :smile:

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this is sick bruv

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Hey @UnsignedArduino , I found that the visual tilemap layers don’t shake during a scene.cameraShake; could you push a fix for this if possible? It makes it too easy to spot secret zones in my games, specifically in Nitro Stun for Greenwood War, where the screen shakes as lightning strikes.

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Thank you for bringing this to my attention, it has been fixed and a new release has been pushed. You should be able to update the extension to pull the new version.

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YAAY TYSM!!!

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