So I’ve been searching around on the forums and have seen multiple people who are asking for “multiple layers of tilemaps in raycasting.” I know this is not how raycasting works, but I see the inspiration. I also know that what they are asking for is a real thing, called a voxel engine, and after looking at projects like @Brohann’s 3D dev log and @kwx’s multiple space games, I believe it would be possible to make one in makecode.
However, I have no experience in 3D rendering once-so-ever and would prefer to keep coding in blocks. Im thinking if I put restrictions on my idea, like no textures, minimal shading, ext, I could still make it in basic makecode.
From my understanding, a basic voxel engine works by keeping track of every place a cube is, and then drawing a square for each side of said cubes. Although I fear my understanding is grossly oversimplified.
For now, Im not coding anything and this topic will most likely never turn into anything big, but I want to work through the theory. is it possible, or even probable?
I am asking for the input of the smart side of makecode, thanks in advance!