đź’Ą Weekly Topic: Most Cursed Game Mechanic

Hi everyone! Welcome to February! Many of you might know that we like to have mini game jams pretty regularly on the forum, and this month’s game jam is a return of one that was pretty popular-- cursed jam. I highly encourage you to participate; for more details, check out the thread: [Announcement] MakeCode Arcade Mini Game Jam #25 - Cursed Jam Part 2! - Arcade - Microsoft MakeCode.

In honor of this game jam, I want to chat about people’s experience with cursed game mechanics. A game mechanic is pretty broad. For this topic, I’m thinking basically anything in a video game that influences the game play. Usually a cursed game mechanic is something that makes the game annoying or laughable to play. Here are a couple cursed game mechanics that I can think of:

  • Jumping having to be pixel perfect
  • Physics not being what you expect
  • Having to select a menu item in order to move or do anything
  • Portals where you don’t expect them
  • Time warp shenanigans
  • The controls not being intuitive

The list above might be different for others, and if you can’t think of a cursed mechanic, I recommend looking at the submissions from the first cursed jam. Regardless, what was the most cursed mechanic that you’ve had to deal with in a game? Did it make you stop playing or did it motivate you to keep going? Let’s chat about it!

:video_game: :space_invader: :upside_down_face:

15 Likes

This isn’t something that is very “cursed game mechanic”, but more of a mechanic red flag. If the poster/creator has to explain the buttons or controls to the game and then a link? RED FLAG. Most of the time, it means that there isn’t a good tutorial/introduction for players when playing your game and it also shows (in certain scenarios) that the controls may be grating or overdone!

It’s a tip that I cannot stress enough: MAKE TUTORIALS IN YOUR GAME!!! It really helps the game feel polished and smooths the learning curve for your players! It doesn’t even have to be good, just something simple!

Anyways, I’m done rambling-

11 Likes

For me, it’s inverting the controls. I HATE INVERTED CONTROLS but I gotta admit it’s on theme for cursed games

6 Likes

I absolutely despise the games with traps, such as “I Wanna Be The Guy” or “Trap Adventure 2”

make me angy

6 Likes

games with no checkpoints or have areas where if you get stuck, you have to restart the game.
It’s like whyyyy

3 Likes

This reminds me of a YouTube video I watched about games with unreliable checkpoints! Like, sometimes they don’t work or do something… as a game mechanic.

1 Like

I once played a game were the screen was flipped on both axis but the controls stayed the same so you controlled the sprite backwards. It was so weird to play.

3 Likes

A and B buttons to move and D-pad to jump

4 Likes

@InvalidProject is calling out every video game released before the year 2000

11 Likes

I think of keybinds that rapidly change

3 Likes

my games :frowning:

3 Likes

Level devil… i have nightmares of that game…

5 Likes

Games that have a very open world, but you have no idea where you are going. why you are their. what the key mechanic of the game does and how to progress.

Also, games without checkpoints it sucks when you just die, and it restarts to the beginning.

4 Likes

Games with long passwords, inversion of controls, and any form of analogue control with a d-pad.

1 Like

Everything made before 2000 was essentially Scratch Jr levels of gameplay, so I stand by my statement.

2 Likes

@ZeroFall In my new project, there will be checkpoints!

2 Likes

shigeru miyamoto is crying right now. you made him cry

10 Likes

card delver :skull:

4 Likes


makecode forums III defense skill is very broken lol

6 Likes

That sounds like something I’ve made before.

2 Likes