When I create an asset makecode project, assets are called fine from my github and I can test them fine from the tutorial editor, but if I ever push a new release after creating my sprites, I can never call the new sprites, only the ones called in the initial call. I’m also getting a fail email. This is the second time i’ve had to rebuild my asset project, but if I add more assets it breaks it.
I am calling it the normal way: let myDrone = sprites.create(myassets.ship_data, SpriteKind.Player)
Do you have to do something to the .json each time you publish?
Yes I am but I get an email that this happened: I followed your video you shared before exactly. It works on the first build, but anytime I add more spirits after the first time I do a release, it no longer works. I have to create a brand new project with a new reposititory. Here is my github: https://github.com/sjwines/myassets/
[sjwines/myassets] MakeCode Arcade Release workflow run
I built a new project uploaded all the sprites to the new one, updated the pxt.json, created a new github and made sure to change the package and all the code and nothing loads now. Is something wrong with Microsoft Makecode Arcade? I followed all the same steps. Is there anyone I can Microsot Teams call in and debug with?