Something that I haven’t mentioned is that fighters now have complexity ratings from 1- 5.
Here is a 1 star and a 5 star complexity moveset:
Pixel’s Moveset - 1 Star Complexity
Pixel’s Moveset:
Trait: Does not have a trait.
Special Attacks
Neutral Special: Red Pencil: Pixel throws a pencil that turns red as it travels, increasing it’s damage. This attack damages Pixel when used.
Side Special: Eraser Slide: Pixel slides on an eraser at high speeds.
Up Special: Pencil Uppercut: Pixel does a rising uppercut with a pencil.
Down Special: Pencil Counter: Pixel prepares for an attack. If hit, Pixel strikes back with a pencil slash that deals 10 damage no matter what was countered.
Basic Attacks
Neutral Attack: Charge Slash: Pixel slashes with a pencil. The attack button can be held to increase the power of the slash.
Dash Attack: Eraser Dash: Pixel dashes with an eraser and bounces off the opponent if the attack hits.
Up Attack: Upper Power Slash: Pixel powerfully slashes a pencil in an upward arc.
Down Air: Pencil Slam: Pixel slams down to the ground with a pencil.
Ultimate: The Final Sketch: Pixel does a powerful slash to launch the opponent upward before jumping up doing a powerful slash to blast them down.
Astral's Moveset - 5 Star Complexity
Astral’s Moveset:
Trait: Level Up: Dealing damage will give Astral XP, if he gets enough XP then he will level up. Each level will increase Astral’s movement and attack speed. Astral’s maximum level is 10.
Special Attacks
Neutral Special: Nullblast: Astral starts charging a projectile made of glitch energy, the longer it is charged the stronger it will get. If the B button is pressed again Astral will throw the projectile. After Nullblast is fully charged, Astral will store the charge, allowing the B button to be pressed again to launch the charged blast.
Side Special: Warpshot: Astral throws a projectile that on impact, explodes and teleports Astral to the opponent.
If the B button is pressed again while the projectile is traveling then Astral and the opponent will swap positions instead.
Up Special: Ultrahand: Astral reaches to the opponent to pull himself to them.
If the B button is pressed again while reaching, Astral will pull himself to the opponent and launch the opponent towards where Astral was instead.
This attack can be used to grab the ledge and will target the ledge if Astral is offstage.
Down Special: Projectile Not Defined: Astral holds a black hole to absorb projectiles, increasing the power of the black hole. If the B button is pressed again Astral will throw the black hole.
Basic Attacks
Neutral Attack: Punch Loop: Astral launches his hand at the opponent. If the A button is pressed again before impact, Astral will pull the opponent towards him instead of launching them away.
If the A button is pressed while the opponent is being pulled, Astral will punch the opponent away.
Dash Attack: Nullstrike: Astral dashes, attacking with glitch energy in front of him that deals continuous damage.
If the A button is pressed again while dashing, Astral will launch the energy.
Up Attack: Array Ascent: Astral lifts both of his arms up into a point above him.
If the A button is pressed when Astral’s arms become a point, they will rise even higher.
If the opponent is hit by the arms while they are lifting, they will be carried up into the rest of the attack.
Down Air: Syntax Strike: Astral launches a kick downward with one of his feet. If the kick hits, Astral can use his other foot to kick again.
Ultimate: Debugging: Astral creates a giant black hole that pulls the opponent into the centre before eventually exploding. If the opponent’s percentage is equal to or higher than 64% the opponent will instantly lose a stock, instead of being launched.
These are the actual movesets and will be added in the next update.
You can basically have whatever you want for your attacks