A tournament

I think my game did not go in… :disappointed_relieved: :disappointed_relieved: :disappointed_relieved: I submitted it 4 hours before the countdown ended… but I don’t see it in the gallery :sob: is it there for you? It is called Raft Craft

Wow. that explains a lot.

Thanks!!!

We see it! We (well mostly @shakao) are still processing all the submissions and will be adding more to the Ocean Jam page. We’ll post an announcement once it’s all settled.

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It might be a little easier to organize a tournament if you put out an open call for participants, then arrange the bracket based on people who have signed up to participate! :slight_smile: And yeah, I agree that with the current posting approval system it could also be hard to time things down to the hour, you might consider a longer time frame for the initial rounds (a few days?) and then limiting it to just one day for the finals.

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Ok! I was scared bc I put a lot of work into it! Thanks!

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I am currently putting all of my focus into my C# coding and making a game so will not be able to join this, I apologize.

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I am fine with the idea, but I also agree with @shakao. Based on our different time zones, school or work commitments there should be more time to submit work. Making the competition open also encourages others to join, which removes prejudice from those willing to participate, and those asked to make a commitment.

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Maybe we can make the competitions based on our time zones. If 2 people have the same time zones, they compete. I have an eastern time zone

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So if it is like that,…
I guess I am going to call out anyone who wants to participate
(Can I edit my post)

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I would love to participate: EST

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I would like to participate.

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I am not that good at coding :sweat_smile: (even though I was the start of the biggest game), but I will try :smiley: !!!

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When is this going to start???

To try and kick off this idea of a ‘template’, during the weekend I started working on an idea for a side scrolling game, that is based on a game from 1986 called Wonder Boy (https://en.wikipedia.org/wiki/Wonder_Boy_(video_game)). You can find more footage of the game on YouTube: https://www.youtube.com/watch?v=4Fp8cvkkA-I

It is not using a tilemap, so the performance should be reasonable. The code just keeps checking that the player is overlapping a ground sprite. Built in is also the idea of levels, based on the distance the player travels. To make it a little more challenging, after a certain level, the ground sprites include a gap which the player can fall through.

I hope you enjoy it and are interested in making your own version of ‘Wonder Boy’. :grinning:

P.S. For others that might be interested… @andrew-ski, @edubsky, @AlexK, @peli, @livcheerful, @shakao

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it would be funny if you didn’t jump so the gif would look infinite :slight_smile:

The gif is just a preview of the game. Did you play it?

This is just the beginning of game where you could constantly scroll in enemies from the right, or different grounds, similar to Mario. It is not using a tilemap, so you do need to program the other enemies. That could be as simple as stating when an enemy appears after the character has traveled so far.

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I like the way you coded this! I’ll think about ways to flesh this out.

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Something like this?

Thanks for the compliment. I have noticed that my tilemap games do not perform well when there are many sprites, or perhaps it’s the way I am programming them. Anyway, this is a work in progress.

I am still pondering what the best way is to program the player moving up a hill. It is probably going to involve some sort of trigonometry. Time to delve into the basics again :wink:

Maths is fun - Trigonometry

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Oh man- this looks awesome! I love the axe throwing and the art. Can’t wait to see more from this.
I wanted to do a digital compass Arduino project a few months ago and realized my trig is lacking. I went to do lessons on it and ended up having to refresh Algebra so I could process it… then I never actually finished the compass project. But math is still fun!