Game goal: collect all the diamonds. Don’t let a rock fall on you or the skull get you! Kill the skull by pushing a rock so that it falls onto the skull. More features/levels to come shortly.
FYI, @darzu had mentioned your game in the thread about Boulders and Gems (work in progress) thread, however I was unable getting it working. The “load it directly into your editor” link shows ~200 errors, apparently there’s an incompatibility related to the TileWorld extension.
When I tried to explicitly install the extension by searching for https://github.com/tballmsft/pxt-tileworld I get this somewhat confusing message: Extension pxt-tileworld is incompatible with pxt-tileworld. Remove pxt-tileworld and add pxt-tileworld? If I continue, the errors go away, but the simulator doesn’t start, it just shows a spinner.
Nice, the animated updates look great. My variant just updates the positions in tile-sized jumps, and that makes it a bit difficult for new players to figure out the rules for rock movement.
Thanks. you could look at how I implement TileSprite in the file vm.ts to get an idea for how to animate. It really helps to have smooth motion from tile-to-tile.